Physical game Postmortems Page 2
I want to thank you all for making the launch of Mercenary Marketplace Volume 1 a huge success. I received so many wonderful comments and congratulations from e...
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Ok, ammetto che non pensavo di riuscire a lavorarci su. Sia il tempo dedicato che le modifiche che mi sono segnato, profetizzavano un lavoro più lungo o un buc...
Well, this is it folks! Dark Star has received what will be its final update. There are a lot of things to talk about here, so skip to the tl:dr if you don't wa...
Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going...
I ran a session of “ShoppingTowne Mall” and had the following insights. It was a very enjoyable session, everyone had fun. Players came up with some great a...
Half way between where I’ve been and where I’m out to get, this trip through the routes of the American South, where I grew up, has been a healthy reset and...
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Thank you all for checking out "The Color of Everything." This little 4-page game was definitely a new experience for me. I'd joined Disaster Tourism's Ultralit...
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Salut tout le monde ! Juste un post pour vous partager mon bonheur et ma joie non dissimulé de voir que le jeu a fait quelques émules sur les internet Un reto...
As a mini-celebration to myself for reaching 100 downloads on Buccaneers & Brine, I wrote a short game design post-mortem. The article covers the decisions I ma...
Like checking in with someone. Except that someone isn’t always around. Except that someone isn’t always able to sit down with you. Play a game with you. Ex...
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Salut tout le monde Pour ceux et celles qui avaient manqué ça, sur la chaîne d'Akihellfire elle a inauguré un nouveau format vidéo "Dis c'est quoi ton jeu...
Hello and welcome to the first devlog for iXe! I’m Colin Liew, the lead developer behind this project. In this post, I’ll tell you all about iXe and why we'...
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Consoles and Controllers launched yesterday and I'm already thinking about some changes I'm going to make to it. It's still something I'm proud of, since it's q...
Howdy folks! This post marks the fourth in a series documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 4 of the #Sp...
For the past four years, I’ve released a serialised “advent calendar adventure” throughout December. This year’s was called The Witch of Drithwyn Weald...
What a great ride it has been from concept to actually getting these rules out into the wild. If you have actually put them into play then you know it creates a...
Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
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From the very beginning, our team was inspired to create a game that would transport players to a world brimming with mystique and hidden depths. We wanted to c...
One of Craig Shipman's most engaging segments on Third Floor Wars is when he asks his guests, "What media are you consuming right now that you can't get enough...
Unfortunately, after a few months and years in limbo, I decided to stop the development of Heart & Glory. My time has become increasingly limited, and I discove...
The final release of Tendencies: Spirits and Glamour, is here. I never thought I'd get to this stage- but I'm happy I have! I've had so much support from many p...
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Hey folks, It was pointed out about the lack of enemy examples. We are putting these together and hope to have them ready and put soon. With out day jobs this m...
A year or so after wrapping up Space Train Space Heist (whether or not it's been a year since I put it on Itch), I thought it'd be fun to look back at how the d...
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This was inspired by a conversation in the forums about generating a village map via the AD&D dungeon generator. My particular point-of-view is that a village d...
The Postmortem: Lessons Learned and Areas for Improvement Creating Beyond Solo, a 66-day solo TTRPG and personal growth journey, has been an enriching and enlig...
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It was wonderful seeing everyone who came out for Gamehole Con. There was a lot of valuable feedback and I think we solved one of the most common critiques. The...
Oceania 2084: A Postmortem Introduction: What is Oceania 2084 and why was it made? Oceania 2084 is a dystopian tabletop roleplaying game that asks a simple ques...
If you enjoyed this game, you might like the new project I've put together. It's a Michigan indie games zine which includes 5 tabletop and video games, and feat...
In late 2019 some lovely friends and I got together and played Dungeons and Dragons together every couple weeks for more than two years. It’s one of my favori...
I'm considering a relatively large re-work on this project. In particular, I'm thinking of moving examples out of the end (and also making them less... weird) a...
Cover: Photo by Jussara Paulo on Unsplash Our first Itch.io game is finally available for everyone. Epigoni: Essential distills two traditionally published manu...
The following comes from my blog post postmortem, which you can read here . The two are identical, though, aside from a lil formatting that didn't properly tran...
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Earlier this year, I posted a design retrospective on Big Rock Candy Hexcrawl on my personal blog, and thought I would share it here: https://www.prismaticwaste...
Happy Birthday, Novel Dungeon! Well, belated. I've churned out quite a few more things since then (maybe too many, sorry), but I truly appreciate and am humbled...
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
2022 summary As it’s December and I won’t have any more playtests until 2023, I wanted to make a quick summary of the past 5 months working on To the Gates...
Oh my goodness. 16 months Fen and I spent with this thing, one moment actually working with gusto, then doing nothing for weeks, months. It's been a difficult t...
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Hey there! So it turns out, I can't publish this on itch.io because it can only be published through EDGE Studios' community creation program on DriveThruRPG. T...
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I started working on Zombie Heist nearly two years ago. I had just watched Zack Snyder's Army of the Dead and began thinking of how to bring that vibe to the ta...
Did you eat red meat? How prophetic. The kind of question that comes to mind with colon cancer or heart disease. Well, I'm a vegan (since 2017), and am long ove...
The Bullets & Bourbon : Reloaded crowdfunding campaign has officially ended! We were able to raise just over $750, putting the campaign at 75% of its goal. Fort...
I've developed a wide-variety of one-roll combat engines since writing this, and eventually I settled on a general form for them that is very different that thi...
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I went back to the South this year. Mother’s request. She asked for pictures. This is what I saw...
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The Creeping Frost Retrospective First things first: this project was the start of my amateur RPG publishing journey. The Creeping Frost is raw, wrought with ty...











































