Got all 9 endings. Amazing visuals and great job on the atmosphere. The multiple endings were excellently tied to the exploration in the dark. And the music went so well with the vibe of the game.
I guess the hardest was the Another Way Out ending because it's farther away from the starting point and the hint for it was not easy to trigger. Once I triggered the hint though I knew exactly what to do as I already found the item required for it in a previous run. Also, The Faithful Friend ending was also a bit hard because the trigger for that is not easily seen even if you move near that location compared to the other trigger points.
Oh! Another Way Out! That’s actually what I expected to be the most challenging one, since even for me, who knows the route, the timing is quite tight.
However, I didn’t expect The Faithful Friend to be a difficult one when I designed the game, so it’s really good to know this. Thank you for sharing such detailed feedback!
Also, I’ll make some time to play your game this weekend :D
The music and atmosphere kinda reminded me of the games by Freebird Games (To The Moon etc) so I was instantly hooked haha, also really liked the art style and fullscreen ending images ! The concept of the lantern dying out after 20 seconds is a good idea. And you did a great job with level design to make sure there's just enough time to reach every ending but to still make it challenging.
It's obvious that a lot of effort went into making this little game, especially with how the light of the lantern interacts with walls and creates shadows, that was a very nice touch ! You all can be proud of what you've done, the end result is beautiful and has potential :)
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I've noticed slight bugs or things to tweak in order to make the experience even better if you expand the game after this jam. Should I also add this more detailed feedback here or would rather have me send a message somewhere else ? Not sure what's best so I figured I'd ask before sending a long message haha.
WOW! You have a great eye. You noticed something I put a lot of thought into during development.
This is my first time developing a game, and I’ve realized there are so many small details we need to pay attention to as developers. A lot of these things can feel natural to players or go unnoticed.
Also, because I’m so familiar with all the escape routes, I was worried about whether the difficulty might feel too easy or too challenging. I really appreciate you mentioning this.
For bugs or suggestions, feel free to contact me on Discord and send any detailed feedback there. I’d be very happy to read it. Thank you so much for the thoughtful feedback!
Great visuals and the story. Fitting music. Smart mechanic with fading lantern as the timer. Love the art. Full screen art for every possible failure – just wow!
Comments
Got all 9 endings. Amazing visuals and great job on the atmosphere. The multiple endings were excellently tied to the exploration in the dark. And the music went so well with the vibe of the game.
Awesome game...keep it up!
Thank you for playing! I’m really glad to hear you enjoyed it.
Can I ask which ending was the most difficult for you to reach? Just curious haha.
I guess the hardest was the Another Way Out ending because it's farther away from the starting point and the hint for it was not easy to trigger. Once I triggered the hint though I knew exactly what to do as I already found the item required for it in a previous run.
Also, The Faithful Friend ending was also a bit hard because the trigger for that is not easily seen even if you move near that location compared to the other trigger points.
Oh! Another Way Out! That’s actually what I expected to be the most challenging one, since even for me, who knows the route, the timing is quite tight.
However, I didn’t expect The Faithful Friend to be a difficult one when I designed the game, so it’s really good to know this. Thank you for sharing such detailed feedback!
Also, I’ll make some time to play your game this weekend :D
Happy to help.
And thanks, looking forward to your feedback.
Damn this is one dangerous house :D
The music and atmosphere kinda reminded me of the games by Freebird Games (To The Moon etc) so I was instantly hooked haha, also really liked the art style and fullscreen ending images ! The concept of the lantern dying out after 20 seconds is a good idea. And you did a great job with level design to make sure there's just enough time to reach every ending but to still make it challenging.
It's obvious that a lot of effort went into making this little game, especially with how the light of the lantern interacts with walls and creates shadows, that was a very nice touch ! You all can be proud of what you've done, the end result is beautiful and has potential :)
---
I've noticed slight bugs or things to tweak in order to make the experience even better if you expand the game after this jam. Should I also add this more detailed feedback here or would rather have me send a message somewhere else ? Not sure what's best so I figured I'd ask before sending a long message haha.
WOW! You have a great eye. You noticed something I put a lot of thought into during development.
This is my first time developing a game, and I’ve realized there are so many small details we need to pay attention to as developers. A lot of these things can feel natural to players or go unnoticed.
Also, because I’m so familiar with all the escape routes, I was worried about whether the difficulty might feel too easy or too challenging. I really appreciate you mentioning this.
For bugs or suggestions, feel free to contact me on Discord and send any detailed feedback there. I’d be very happy to read it. Thank you so much for the thoughtful feedback!
WOW! This project is beautiful, from the controls, to the story. You did such a great job and I am so proud of you! :)
Thank you for your kind words and for playing!
Great visuals and the story. Fitting music. Smart mechanic with fading lantern as the timer. Love the art. Full screen art for every possible failure – just wow!
Thank you for your feedback! It really cheers us up!