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A jam submission

The Moonblade PactView project page

A dungeon adventure somewhat suitable for several systems.
Submitted by Levi Kornelsen — 12 days, 1 hour before the deadline
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Play dungeon adventure

The Moonblade Pact's itch.io page

Results

CriteriaRankScore*Raw Score
Layout: how easy is it to find all the presented information?#264.3474.500
Theme: how well would the module have fit into the Appendix N?#694.2094.357
Writing: how clear and/or interesting is the writing?#783.9334.071
Overall#833.9064.043
Playability: how easy would it be to run this module?#1143.4503.571
Art: how well does the art support the other content?#1253.5883.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Crisp and simple, but not lacking in options, you can tell this is written by someone who is really familiar with how a dungeon crawl works. Great job! 

Submitted

Does not wane.  This Moonblade is sharp - no dull results here.  I like the "wax eloquent" line.  Elegant mechanics.  Old pulp magazine ambience in a clean delivery system.  Sweet little leaflet.

Submitted(+1)

I love this approach to generating the dungeon. It’s depth-crawl-y but also compact and easy to use at the table. This might be my favorite entry so far.

Submitted(+1)

The tables to roll on are really fun and have great descriptions. The layout, with the tri-fold, is perfect for this adventure. One of my favorites I've seen so far. I find this adventure to be so functional and offer just the right amount of detail to encourage creative improvisation. Looks very fun to run or play. Well done. 

Submitted(+1)

Minimalist & clean, I appreciate that the system-neutral nature of the module makes the difficulty more adjustable on the GM’s end- even if it does create a lil extra prep work.

That elegant map though- brilliant! I have gotta do something like that in the future myself!

Submitted (1 edit) (+1)

Well-organized, easy to follow. I like the roll twice and combine, and 1d6 + floor mechanics.

Missed Opportunity(?): Since it's a ziggurat, reducing the checkboxes as you go up in levels (6, 5, 4, 3, 2), but that probably throws off the intended encounter/hazard/arcana math.

Developer

Not so much the encounter *math* as that a smooth gradient gives too many chances for encounters to get samey; having a short floor between long ones reduces that risk!

Submitted

Looks like fun, will try it with my group. 

Developer(+1)

I'd be very interested in hearing how it goes!