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Biscuit Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1345 | 2.211 | 2.444 |
| Theme | #1393 | 2.412 | 2.667 |
| Gameplay | #1418 | 2.211 | 2.444 |
| Enjoyment | #1453 | 2.312 | 2.556 |
| Overall | #1515 | 2.194 | 2.426 |
| Visuals | #1526 | 2.312 | 2.556 |
| Innovation | #1769 | 1.709 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It involves a thieving dog on a heist for some prized Biscuits!
What code and assets did you not make from scratch during the jam (if any)?
Used a free font, Dogica Pixel Regular, for some of the label texts, from https://fontlibrary.org/en/font/dogica
How many people worked on the game?1
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Comments
I get the pain of trying to figure out how to fix Web version issues. I myself had to fix some UI WebGL bugs for like 12 hours straight after submission. Besides that, pretty fun and unique art direction. I gave up after getting all 3 scrolls and a bone and then dying. The game is pretty punishing in that sense :(
Nice game!
Appreciate the feedback, definitely keeping the difficulty in mind when making future ones. And yeah, web version issues of all kinds sucks, especially when it happens so close or right after submission :'(
Thanks for trying out my game! :)
The game was fun to play. Pretty challenging, but really engaging!
Thank you!!
Great game and idea. Even though you had C# problems great job on submitting the game.
Many thanks!
very fun and interesting game idea.
Thank you!
Reached the end after getting all of the toilet paper(?)
Definitely not a bad game, but could use some quality of life improvements (in my opinion there's too many blind jumps where I can't see what I'm trying to land on).
Thank you and appreciate your feedback!