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Something worth living for.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #161 | 3.692 | 3.692 |
| Gameplay | #559 | 3.231 | 3.231 |
| Visuals | #659 | 3.538 | 3.538 |
| Overall | #764 | 3.128 | 3.128 |
| Enjoyment | #811 | 3.154 | 3.154 |
| Theme | #842 | 3.115 | 3.115 |
| Audio | #1448 | 2.038 | 2.038 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player needs to launch a comet in the correct trajectory to get cookies and pass levels. Cookies are not necessary, but if you get them you also get boost and extra precision movements that will definetly help the player to pass levels, specially when calculating trajectories of moving bodies is that hard!
What code and assets did you not make from scratch during the jam (if any)?
I did all the coding and animations. I didn't do space background, and 3d assets (planets, astronaut, debris, and crates).
How many people worked on the game?1
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Comments
The game feels a bit laggy at times, and while I liked the cutscenes, they felt a little drawn out. The visuals are great though, and the controls work really well! I think the difficulty curve could use some balancing too—after the first two levels, the spike feels a bit too sudden
game lagging every few seconds, but still cool
I found it really hard. I'd have liked to see gravity influence be permanently visible rather than hover over to see. The non-skippable start cutscene made replaying this one a bit of a chore.
I really like this kind of game though - it's kind of like mini golf, and this is a beautiful example.
I know it got a bit harder than I was expecting :P. Btw, you can see the gravity thresholds permanently if you click on a planet/blackhole
Fun concept! I think a restart button would help a lot instead of watching your failed trajectory for a long time, but apart from that, I think this could easily be polished up if you want to keep working on it!
Thanks! I dind't mention it in the intro, but you can press R to reset. You will spare a life but well... I need to work on that haha. thanks again for the comment
Really like the concept and gravity mechanic with the little planets. Pretty difficult though. Kind of feels like a putt putt-esque game with a unique take. Nice work. 馃檶
thanks! will be working on the difficulty part :D
pretyy fun game , enjoyed it :D 10/10
thank youuuu!
I love the concept of the game, and the mechanisms are challenging yet rewarding! I can't quite wrap my head around how to play the game and win, but I'll get there!
Super nice concept to play that way with gravity ! I would like a little bit more "visibility" for the gravity. For example, I thought that little planets would have a low effect but they had a great gravity effect, impossible to figure it out without trying.
Great work anyway! :)
Yeah! I wanted to make it more clear with a tutorial but sadly no much time left. Anyway, you can hover or click on a planet to see its gravitational impact! sorry about that, hope you enjoyed it :)
Oh I didn't see the gravitational impact, I'll give it another try :)
Fun way to die by Gravity! because the game is harder than it seems at first!
Love the cute intro story.
loved making it! my first 3d intro scene btw :D thank you
Nice Game!!Cool Concept, One Thing To Say is that When You Move/Streatch Your Cursor A Little Too Away From The Comet , It Doesn't Register it
thanks for taking the time to make a coment and give feedback :) I will take a view at this for a post release fix! thanks again
Such a unique concept! The gameplay was pretty fun, and the visuals were really nice too.
Thank youuu! <3
I really liked the 3d intro, that was a cool touch!
<3 thank youuu
The concept is really nice and unique! I would say it needs more quality of life adjustments though. A restart button as the other commenters said would help a lot. Seeing a vague trajectory for where you are sending the comet would also help with calculation, I think the game is a bit too hard as it is right now. That being said, it was pretty fun to play!
P.S. I know how tough it is to be a solo dev, so kudos for creating a game that is so physics intensive in a week!
I totally agree! I need to balance the game up haha. I focused a lot on the physics and that it was possible to achieve a level at all! thanks!
Really fun game concept. it was a little frustrating having to restart again but i hink that adds to the charm. great job.
I liked the physics of the celestial bodies. A kind of cosmic billiards, thanks for the experience.
Thank you for the nice comment :)
I wonder if there will be lore
If people is interested :) why not?
I love the unique gameplay! I agree with others commenters that you should add buttons to restart/retry a level though. The physics must have been rather difficult to program - great job!
Thank you Blackbearymoose! I need to work on the frustration part of it, for sure hehe. needed an extra day for it.
Thanks on the comment about the unique gameplay. And about reseting, you can press R to reset the comet if you get stuck.
Very unique and satisfying! Got hard stuck on the level with the black hole? Didn't seem like there was anywhere to retry the level, I might have missed it.
The intro has a very charming vibe. Love it!
Thank you WaffleVictor!
I definitely need to work on the balance of the gameplay, hehe. You can restart the level by pressing R
Loved that you loved the intro :) It took way more than I should've taken, making it haha.
I never played anything with similar mechanics so I think is very original.
I found the game a bit difficult. I think that the game would be much more fun if when you died you could restart from the same level. In that way players could adjust the angle as they want. Otherwise, getting the exact direction you want is very hard and you have to retry the whole game multiple times just because you failed one shot.
Question (Curiosity): Did you used the gravitational law or just applied an acceleration with constant magnitude when the object is in the area? (I feel like shooting one time makes the body get affected too much by the gravity of the planets but others it does nothing)
Thank you Rooilo! Yeah, is a good idea to restart from the level. I maanged to submit 10 seconds before deadline (with errors) haha so not much time to balance the game. Will try to do so for a future iteration! thanks
I used real gravitational physics, just ignored the Comet's mass, since (as practically happens in real life) its mass is insignificant compared to the rest of the celestial bodies :). I included a threshold to apply the attraction law, that way the player wont get affected by objects very far away in the scene.