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ASTRALIS INTERLINK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 4.000 | 4.000 |
| Sound | #1 | 5.000 | 5.000 |
| Theme following | #1 | 4.000 | 4.000 |
| Platform Limitations | #1 | 5.000 | 5.000 |
| Visual | #1 | 5.000 | 5.000 |
| Overall Fun | #2 | 2.000 | 2.000 |
| Gameplay | #2 | 2.000 | 2.000 |
| Overall | #2 | 3.857 | 3.857 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
What platform did you choose?
PS2
What platform limitations did you follow?
Not all of them (NO TIME!) EDIT LATER
How did you follow theme?
A BIT
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Comments
Curious concept, still missing most of features and functionality but the idea to develop further seems to be there.
Looks nice, but I can't understand what to do and how to achieve a fun.
Thanks, when you are on the star map, you can select one of the stars to which a yellow line points.
That opens a pop-up from which you can start a run.
But what should I do during the run?
Oh, I see, your goal is to get to the other station. You have a white arrow at the top of the screen that indicates the direction you need to go.
I must admit that the arrow is not particularly noticeable.
Also, I believe there is a bug in the Web build that does not spawn the stations, so it's saidly only asteroids right now
Yes, I see that arrow. I flight to it and the reach the station. Can I lose here? Can I not reach the station?
Yeah, if you crash into too many asteroids, your ship will explode.
There was a problem when exporting, where I set the resource paths incorrectly, and it does not load the textures correctly.
Usually, there would be Solar Farms as well, which make it harder and more interesting to play.