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Go Down Go Fast - Pinball Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #426 | 4.180 | 4.180 |
| Overall | #755 | 3.732 | 3.732 |
| Creativity | #927 | 3.789 | 3.789 |
| Enjoyment | #1580 | 3.226 | 3.226 |
Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play the pinball ball and have to reach the bottom of the terrain yourself
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Awesome colors!
Cool idea. And the art style is also very effective. Controls are also very responsive. Gameplay felt a bit difficult at the very start for me. I need more training I guess :D
That was fun :D
Really cool idea, maybe if you had done everything in a single scene there would not be a little lag every level change and the red area would go at the same velocity all the way down, because now, when you finish a level the death zone continuously reach the player even if in the last level you've reached the end earlier than it and that's unfair.
Great presentation and cool levels.
Haha thanks, everything is actually in a single scene ! But I messed up the death zone’s movement at the last moment, so it’s very broken in the jam build. Took me 5min to fix it in the post-jam build :’)
Still, thanks for playing ! Hope it wasn’t too frustrating
I loved the idea as soon as I saw the thumbnail. I think this would make for a cool racing/action game. However (and I seem to be in the minority here) I couldn't really get a handle on the controls, and I kept dying at the third section. It also seems like how fast you progress isn't taken into account when you get to a next section, it just fills a new danger zone rather than continuing the former, which didn't really feel fair for the player.
Potentially the best presentation I've seen in the jam so far - super clean and extremely professional. I found the first bumper in room 3 extremely punishing, but aside from that the gameplay was very solid. Great job :)
My only complain is that’s it too short. Otherwise that’s great ! Not many jam games are playable on mobile !
I managed to pass it quite quick, maybe got lucky. Interesting idea but little too short for me. Nice visuals.
Great short game, I am, unfortunately, very bad at it. Liked the sounds and art was very clean and organized so it was easy to keep track of what is happening. :)
Incredible visuals!
This is a really neat take on pinball! Congrats :D
Great game, I play it because it's a PinBall game just like my game, but your idea with the ball wanting to get to the bottom was so creative.
The visual is minimalistic but super pretty. The audio is good too which is impressive because it repeats after a few seconds without being annoying.
The only thing I feel is that it could have a better ending screen because when I finish it I immediately bounce back up and die 🥲. But I could see this becoming like a mobile game with a few more levels.
Very fun to play.
Solid game mechanic and artistic direction. This would rock as a mobile game, not only in its orientation, but for the haptic control of dragging, holding, and tapping the screen. I wonder what a multi-ball powerup would like, needing to control several balls at once?
This game feels really good to play. I just wish there was more content...
This game would be epic on phones , please keep working on it and good luck !!
Fun little game and clean visuals. The stage where the bumper in the middle is quite tricky though due to the small reaction time the player have and the wall right behind you even though the wall wasn't close to me before I got to the stage. One possible solution would be to give the player some time in that area before the wall comes down or not have the bumper in the centre right at the start.
Great mechanics at play here and great visual design and aesthetics as well. I managed to the end as well after a few deaths lol.
My only complaint is that I wish the start of level 2 was like level 1. I had almost no time to react since the " wall of death " was only a few seconds away.
Might just be a me thing though since I managed to get to the end none the less with a combination of swiping and a lot of stopping in-between lol.
I love the concept as well. Pinball but the parts of the level hinder rather than help you is cool. Would have definitely played more but this was cool
Yep, there are a lot of issues with the wall and the design of the last screen since they were added way too late :/
Thanks for plaing tho, still hope you liked it !
Short game but very entertaining, I really enjoyed the surprise mechanic when you lose 10 times, my only comment would be that I think the dead zone approaches a bit too fast.
Simple, but very cool design! I completed third level!!!