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A jam submission

Float Yerr BoatView game page

Is yerr ship built to scale?
Submitted by RedTeapot, polumrak, Bruno Chiovoloni (@okarowarrior) — 2 hours, 40 minutes before the deadline
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Float Yerr Boat's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#6643.8013.801
Enjoyment#7043.6813.681
Style#8713.9363.936
Creativity#9723.7873.787

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Is yerr boat built to scale to withstand the growing pressure from seagull attacks and your weight?

Development Time

96 hours

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

This feels like a flash game that you could play on a site like Awsomegames.com or Miniclip.  This is a complament since I grew up with those game on School PCs (and don't ask how).

Played live here!!

Submitted(+1)

This game really sells that flash game vibes and is definitely looks like something I would play sneakily in the back of the class on coolmathgames.com, The game is well polished and fun,

However I did find a bug in which if you hold a box and jump on a seagull it dies allowing you to sort of cheese the seagulls without throwing the boxes around

Good Game!

Submitted(+1)

I like the concept, but the game feels too simple and janky. There's not much strategy other than enclosing the gems and throwing boxes at the birds. This could really use another mechanic to make the game more challenging. A lot of times I got a game over because the physics engine decided that the ship should sink for no reason. I also don't understand why you make the gems scale up over time because it makes the physics even more janky and the visuals look weird. Overall, this could be good with more refinement.

Developer

Thanks for playing! Sorry for the jank, I guess now I know resizing colliders is not a good idea. The reason for growing gems and the player was to make an incentive to keep adding boxes to the boat (or otherwise it sinks because of weight). In hindsight, yeah, it didn’t work that well.

The seagulls can destroy boxes when they dive by the way. Won’t happen if you kill them quick enough though.

Submitted(+1)

Super creative game with great use of theme and absolutely stunning sound & visuals! I thought it was fun! :) 

Feel free to try my game, Tinker Escape :)

Submitted(+1)

Well, Well I must say that is a great idea and top notch exectuion.
However I have to return the ball that Teapot threw at me and say... I wish it was more polished/balanced ;)
This is definitely a great basis for a potentially awesome game (not that it isn't good right now!). Multiple purposes of objects in the game, easy to learn, hard to master, basically everything from a good design is in place here.
It would be more pleasant if there was a more explicit description of what the game mechanics are, even on the itch page. I know that it is not that hard to grasp what the game is about, but given that we are all after 96h of jamming and playing a lot of games I would like to have it fed to me with a spoon.

Great entry, awesome dual (or even more) interpretation of the theme implemented.

Submitted(+2)

I enjoyed this idea a lot, it definitely got a bit frustrating I places, especially as I was playing with a laptop and trackpad. I can see how the game works but not being able to move and click at the smae time breaks the mechanic. It would be great if you could have cotroller support. 
Great concept it just didn't work for me with a lack of proper mouse. Well done. 

Developer

I agree about the controller support but I don’t have one, and more importantly I don’t really know of a good way to implement the pick up mechanic with the controller. Perhaps determining the angle and distance based on the joystick input? Feels like this would be very imprecise and require decent snapping to not be a rage game

Submitted(+2)

Thanks for submitting this to the stream! This is a really cool idea. I like how you have to manage the buoyancy of yerr boat by adding larger crates while detaching the small ones to throw at the seagulls. It's a really unique concept and has a lot of push and pull. The art and sound are great too.

Awesome job!

Submitted(+2)

Great job on this, both in idea and execution!

Submitted(+2)

Yeeting crates into space is pretty fun. I also liked the idea of making a bigger boat from random scrap. I'm still not sure if the symbols on the crates mean anything, though, and why they were sometimes big and sometimes small. I swear the crates kept getting slowly smaller but I don't know why or if I'm just losing my mind. 

Developer

Thanks for playing! You and the gems were slowly getting bigger and the camera was slowly zooming out to compensate for that. Newly-spawned boxes were bigger because of that too. This probably was a mistake since it’s not obvious at all, yeah. And the symbols are just a decoration.

Submitted(+1)

Oh i get it ! Yeah that's not really intuitive. The boat getting bigger as you add more crates would probably have been enough to qualitfy for the jam theme. 

Developer(+1)

I wanted to counteract that because otherwise at some point there would be no actual reason to keep expanding the boat. In hindsight, yeah, there probably are better ways to achieve it

Submitted(+2)

Maybe you'd be getting more gems, and need to expand the boat to keep them all ?

Developer (1 edit) (+1)

I was thinking about increasing the size in discrete steps with an animation of some sorts and so on. Probably would still have a bunch of physics bugs though.

Now I think your idea is very interesting. Gems are also used as health so that might result in some interesting interactions. Like, if you lose a gem, you don’t need as many crates attached to the boat so you can throw them at enemies. I would need to figure out a way to spawn new gems but otherwise this seems like a direction worth exploring if we decide to work on the game after the jam.

Thank you for the comments!

Submitted(+1)

I'm sure you could figure out a bunch of ideas !I think we all have some regrets on what we could have done with a bit more time. I sure have.  Congratulations on doing the game in time already. 

Submitted(+2)

fun concept and the seagull sprites are hilarious

Submitted(+2)

I like the concept. Attaching and detaching needs more feedback and I was very hard to tell what you will pick up, especially in the heat of the moment. Has potential though. Would have loved to see some sort of score.

Submitted(+2)

Nice fun game with good art!

Viewing comments 32 to 21 of 32 · Next page · Last page