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townScale's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #473 | 4.173 | 4.173 |
| Enjoyment | #1422 | 3.370 | 3.370 |
| Overall | #1503 | 3.486 | 3.486 |
| Creativity | #3741 | 2.914 | 2.914 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Natural progression and scaling of your town that you build.
Development Time
96 hours
(Optional) Please credit all assets you've used
Models: Kenney &
UI: Kenney & Kaylousberg
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Comments
It's a cute little game, it looks cool and it's fun to watch these lil' guys do all the work !
Good job on this game !
Overall the game is pretty solid and does it’s thing well reminding me a bit of islanders, but there are some little quirks and room for improvement, i.e. the beginning tends to be really slow with some not game-braking UI bugs here and there. Still a solid 4/5 from me - good job. 👏
The game can be slow in the beginning but it starts picking up once you put in a couple minutes and build the various structures. I think it would be really cool if I can have this running on my desktop background like those old aquarium screensavers that showing the town in its current state.
Its the most fitting genre when it comes to the theme of scale, and scale it does indeed!
Really relaxing game, I liked it. My only nitpick would be using the mouse wheel to scroll, that part was a bit janky. Besides that, the game felt really polished, great job there!
I like the graphics, the music, the UI on top of all the units and the building to indicate their state and what they need. Sadly, it is really easy to lose because spend everything you need too quickly. I would strongly recommend changing the order of the units that you can build and making sure that the lumberjack is one of the first thing you can build follow food and then stone.
I love this, it's super relaxing!
I only have two nitpicks though. Scrolling the map with the mouse wheel, on a web build, is a really unfortunate choice. And the mine & lumber sounds are overpowering.
Other than that, great game, well executed!
Lovely art, it's a really nice and cozy game.
pretty cool game!
Fun little builder! I think the rate of progression was a bit slow, but other than that you nailed the meat and potatoes imo. Loved the low poly style you went with it!
Cool art!:) Game needs more tooltips and there needs to be higher pacing. But the controls, placements of objects and overall 'feel' of the game was perfect, I think that's where this game really shined. This could turn into a superfun citybuilder or RTS game if the pacing would be higher. Maybe even with a lil bit of physics, it could be rly fun and innovative.
It's look so well. Like ready to sell game. I like tycoon, but your game don't enough challenge. I think will be better, if you add stats to manage. For example: hungry level.
Anyway, great jub.
Very polished game! It was so relaxing to play and satisfying!
It is shockingly impressive to make a citybuilder in 4 days! and it plays really well, it's a lovely relaxing time!
Thank you! Shout out to Kenney & Kaylousberg as their visual assets really helped in development and allowed focus on mechanics.
This was really well done! I really like the chill vibes of the game with the art and sound design. I think the game is surprisingly good at being able to be played despite not having tutorials, which I feel like is a hard thing to achieve for the city builder genre. The little text bubbles on top of the people and buildings do really tell a lot. My one complaint with that approach is that it is pretty easy to get softlocked if you don't understand how everything works fast enough and almost all your villagers die. (My villagers may or may not have starved to death the first time before I figured out that crops need water, RIP) The ability to sell off things to restart would be nice, but it's a game jam game and I'm sure you ran out of time. Honestly what's here is already really impressive for the time constraint. Overall, good job! Really neat and cute city builder.
Thank you for the in-depth feedback, you're 100% right about having the ability to sell buildings, we planned to have the ability to buy units for buildings and sell buildings but yea we just didn't have enough time... Again thanks for checking out!
This game looks great and from first impressions, I loved how it played and the genre of the game. Here are some of my critiques of the game.
Despite that, this was still a great and fun game to play. Good job you two!
Thanks for the feedback, absolutely agree with you and we'll be fixing these and releasing a new build once the jam ends.
I admire your low poly designs and the functioning of the game, I wish you continued success and congratulations.
I love this! Amazingly cute and the vibes are so nice and chill. I think I softlocked myself by placing my lumbermill too far from trees and not having enough wood to place another one, but i tried again and built a cute little town. Would like a little more explanation at the beginning, but it's a really nice project overall, and the whole experience really feels nice and cohesive :)
Thank you a lot for the feedback, you mentioning the softlock is really frustrating to me as I was planning on adding the ability to sell your buildings but couldn't finish in time, which results in situations like yours and for example not being able to sell the wells once they run out, which essentially means the game kinda ends at some point since there's no more space. Enough yapping though, thanks for checking it out!
i love the low poly aesthetics! nice easy to understand gameplay too, very chill game
I am biased here, simply loving this genre. I suggest to rethink the cusror / camera movements, MiddleButton hold to move camera is nasty in brwosers, doing a lot of stuff outside the game. The setting is cute, wholesome, building words smooth, buildings/needs/costs make sense. Would def. need some more info which building does what, now it's place and find out. Enjoyable, can imagine you can make a big fun game with this. Also would need some lore to make it different from other town-builders
Great shout on the camera movement in browers, we didn't think about that at all. Agree with the lack of information and would definitely add more if we continue, even something as basic as a range visualiser for your buildings. Thanks for playing it!
At least if you full screen the game it works but yeah, we did not consider that being an issue... Thanks for playing and the feedback, we will be updating this project after the jam ends.
This is so impressive that you made this for a jam!! I love town building games and this nails it