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Scrabbaloop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2444 | 3.615 | 3.615 |
| Enjoyment | #2878 | 3.154 | 3.154 |
| Artwork | #3950 | 3.000 | 3.000 |
| Narrative | #6133 | 1.923 | 1.923 |
| Audio | #8421 | 1.462 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's like Scrabble, but on a global shared hex grid. You only score when you make a loop
(Optional) What would you like to be called if GMTK features your game?
Chris
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Comments
Keep making cool stuff!
Thanks for the kind words!
Not sure when my words will get scored, and it took a while to figure out I had to overlap my tiles, but I had quite a lot of fun with this :) Very unique and definitely captured my attention for more than probably any other game, although I did used to play a lot of scrabble so trying to figure it out in this hex grid was pretty fun
Thanks for the kind words!
One of the features I wish I'd got around to was feedback about how and when you earned points. The bonus hexes work just like regular Scrabble. You only score when your word makes a loop with existing words, then you score all the connected words.
It actually tracks all the scores from each of the words behind the scenes, but I ran out of time to present this to the player.
Really cool. I wished there was some restrictions on the letters or amount of words, but it was great this way also.
I was considering letter restrictions, but thought it's hard enough to find a suitable word without all that.
I wanted to add a rule that every successfully placed word had to be unique. I am tracking the words in the server's database, but didn't get time to add the restriction to the game itself. Ah well, jams and all that.
Thanks for playing and commenting!
this is such a creative idea, especially with the multiplayer integration! if there was some more audio this could come to life even more. great work!
To be fair, there's literally zero audio in this game! I just ran out of time, you know games jams right?
I wrote the multiplayer server during the jam, from scratch. It's a database and a few PHP scripts, but it's fairly solid. I haven't had to do any maintenance other than moderate a few really bad words so far. I'm calling that a win!
There's a lot of polish I wanted to do, but I had to get the core game working first.
Thanks for playing!
Yo multiplayer too?? This is cool man! I don't usually play scramble but this version? Definitely! Amazing work man
Thanks for playing/commenting. Much appreciated
This is so good and so hard for me because English is not my first language. But I was able to make one loop. And I think I will be trying it again another time.
Also the idea of a shared public grid is cool.
Thanks for playing and commenting!
If you hadn't mentioned it, I would not have been able to tell English wasn't your first language.
I often overlook the fact that not everyone has English as their native language. It's definitely something I need to address more in the future. Games are for everyone, not just people like me.
Well executed! Bonus points for going with multiplayer
Thanks, multiplayer was something I wanted to attempt for several Jams now. One of my previous games was sort of similar, Team Codebreakers MMOG was realtime multiplayer. I discovered late in the 2 days that the back-end I was using wouldn't work from a WebGL build, so that became a Windows Executable. Hence it kinda never really took off.
This time I wrote the back-end from scratch and hosted it on my own site. That way I can be certain it will work!
Really enjoyed this, and put maybe a bit too much time in, hit second on the leaderboard, (i'm guessing after the creator) so I'm gonna stick it there.
The concept and execution here is excellent, wish there was some audio to liven the game up a bit.
Thanks for playing! I think I was probably playing alongside you labout 14 hours ago. I could see new words appearing while I was playing.
There's so much other stuff missing before I could get to audio. I really wanted the in-game leaderboard, because that's critical to the concept as a whole. I got the relatively simple server side of it going, then ran out of time making a new scene to present that from the game. UI always takes me a long time.
A couple of other things I didn't get to: Realtime feedback while you are dragging your proposed word. I got that working pretty early, but it was very difficult to debug when it changed every frame. So I added a switch to turn it off and only process the new word on completion. That helped speed up development. My plan was to turn it back on for the eventual build, but somehow doing that corrupted the database. Rather than spend the time to investigate and fix that, it was easier to just restore the DB from a backup then leave it switched off. Another thing I wanted was a visual score breakdown. There's code to track it all internally - it remembers which tiles scored what so I could in theory add it fairly easily. But time, y'know...
Yes, I'm in first place currently. I've been playing it a lot to get it started.