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A jam submission

MultiSorcererView game page

Your actions are recorded and replayed on death. Can you reach the end of the dungeon with the help of your past self?
Submitted by shadecore_dev — 2 days, 3 hours before the deadline
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MultiSorcerer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2314.1254.125
Creativity#14353.8753.875
Artwork#15403.7503.750
Audio#21453.1883.188
Narrative#34152.4382.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When you die, your actions are recorded. On level restart all your past recordings are played, moving and casting spells.

(Optional) Please credit all assets you've used
Used font: https://pkostic.itch.io/bridge-paparet

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Comments

Submitted(+1)

Really creative loop mechanism! The art style's also really nice, just wish the UI was a bit bigger, it was kinda hard to see. nice :)

Developer

Glad you liked it! I guess the small UI is the result of using high resolution monitor. I will fix that after the jam ends.

Submitted(+1)

Hey a game with recording mechanic like ours ^^. I really liked entering the room with you past self, it's cool that failing helps you in the future. The first rooms are kinda easy and it took a while until i finally saw how it worked. Maybe smaller rooms would help at the start of the game. I really liked the amplifier power and playing support with myself. Got to the dragon  and it felt nicely balanced, although sending you back to the begining of the game is kinda harsh for a Jam game haha. Simple graphics but quite effective. I really liked this one!

Developer (1 edit)

Thank you for your detailed feedback!

My initial idea was that the dungeon would be looped and you will come back to old rooms and the enemies would become stronger each time. It felt wierd upon testing so I scratched that idea and went with more linear level design. I agree that some of the levels don't make sense in the beginning.

I agree that resetting to game is harsh, but the game is extremely short anyway, so I didn't bother adding any checkpoints.

The amplifier interaction with past copies was accidental and I was surprised how well it worked. I'm planning to add more past-self interactions in my postjam update for the game.

Submitted(+1)

That was an interesting mix of the current and past runs with the loop mechanism, good job.

Developer(+1)

Thank you!

Submitted(+1)

Very balanced difficulty, well done with the twist to the theme!

Developer

Glad you liked it!

Submitted(+1)

So much content / polish - good job! I loved all the different types of enemies :D

Developer

Thanks!

Submitted (1 edit) (+1)

Very fun game!! The tutorial was clear and concise, and the artstyle is very cute. I was a bit disappointed I couldn't quadruple the damage by chaining amplifiers together!

Developer(+1)

I'm glad you liked it. I added exponential damage scaling for amplifier to todo list for post-jam update :)