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A jam submission

OTTO LOOPView game page

loop, plataforma, tempo, future,time
Submitted by Asafe664 — 16 hours, 15 minutes before the deadline
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Play time experience

OTTO LOOP's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#26883.3703.370
Enjoyment#29033.1523.152
Audio#30252.9782.978
Creativity#34983.3703.370
Narrative#52952.0652.065

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main mechanic of the game is looping multiple times

(Optional) Please credit all assets you've used
game by Asafe664

Music

https://opengameart.org/content/planet-man-music-futuristic-hip-hop

by p0ss

(Optional) What would you like to be called if GMTK features your game?
Asafe664

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted(+1)

Really fun, one of the best implementations of this idea that I've played! Loved how the puzzles ramped up in difficulty, was very satisfying seeing new ideas being introduced with the boxes, buttons and doors, really have to think ahead for a lot of them. Awesome work!

Submitted(+1)

The game design is very clever and fun, lots of levels, congrats for programming all those mechanics. You did a very good job on this gamejam project! I finished all puzzles, title included ;)

Submitted(+1)

A really clever puzzle-platform-timeloop-adventure that fits the theme to a T! I love how it's only the player's input actions that are looped, not their position, which while a bit frustrating at times, often led to some of the best puzzles, in my opinion. Many of the puzzles were quite challenging (especially towards the beginning), but I think that made beating them a whole lot more satisfying, even more so when you beat one on the first attempt. The addition of the arrows to tell the player what direction they were moving in was a brilliant touch as well! Overall, this was a really cool game with loads of fun, clever puzzles, and great artwork and polish! Great job!

Submitted(+1)

awesome! i'm in awe of people who can come up with such cool puzzles during a game jam, my brain would turn to mush. level 19 in particular made me laugh out loud and i enjoyed putting it into action. i do wish there was a way to skip the timer once you've done all of your actions for a run. also, it kind of seemed like level 20 was bugged? i unfortunately couldn't get past it, once i made the first character move to the right, they immediately fell into a hole. then, when the second character goes, the first character immediately disappears, so there's never a chance to spawn a platform underneath them (as in they disappear as soon as the game starts). nevertheless, very cool game!

Submitted(+1)

The concept is actually really interesting! Lots of puzzle potential here.

Making it "record the player's physical actions" instead of just the player's positions is a really interesting point.
The puzzles remind me of The Entropy Center, but here you manipulate the player directly, instead of physics objects, and the actions of one cycle must all be recorded in one go, so you gotta think of a cycle more as a whole timeline.

It would be nice to make timing things a bit easier, though, maybe adding a timeline would work? (like in video editors)

Developer

Thank you for the feedback!

Submitted(+1)

Really loved the puzzle design, initially was frustrating, but got it later part. After that I enjoyed it. Intro and music was epicccc. Would appreciate the effort if you  could rate my game too.

Submitted(+1)

its cute and fun

Submitted(+1)

The concept here is super cool. I really enjoyed a lot of the levels. Some of the levels were a bit frustrating because I would go through and screw up a jump or something on the last loop and have to redo all of them. A suggestion that I think wouldn’t break the mechanic would be the ability to retry the loop you are on (I realize you can’t let the player redo a previous loop while still preserving the puzzles, but maybe the current one would be okay).

I will also say that level 2 was a surprising jump in difficulty. I thought you had to get on the platform so I was trying to time jumps so that I could jump off of my previous loop in midair, but then later discovered I could just stand on my previous loop and touch the bottom of the goal.

Loved the art style and really creative puzzles. It’s amazing that you made so many of them in such limited time.

Developer

When I was  doing the harder levels I tougth about this mechanic but I was running out of time and this mechanic would bring a lot of bugs so I gave up on that, interesting that you tought the same. Thank you for the feedback :)

Submitted(+1)

really great game, polish and fits the theme, great job.

Submitted(+1)

Holy levels! (Loads of em)!

This game is very well polished for a jam game. In terms of the mechanic, I think this is a VERY solid execution of the mechanic of using the player after image in puzzle solutions. For one, I think the timer adds a good sense of novelty to the experience over other platformers that use this mechanic. Your implementation of the afterimage mechanic blew me away as soon as I got to level 6 though, when I found out that after images save velocity and not just position.

The art style is very tight and well directed, the music is fiiiiiire, and all in all, I had a good time!

Congrats on the game submission, and well done!

Developer

You're making me emotional. Thank you very much :')

Submitted(+1)

levels o plenty!

Submitted(+1)

That was fun!  The look and controls were good... and you made a lot of levels!  Great work!

Submitted (2 edits) (+1)

I don't know if I played as intended, but I pre-jumped a few bits without the correct platforms, moved everything in place on time, and then finsihed it. Also got this nice bug. (The resolution on the web version could be better.) Nice concept!


Developer

Nice bug, i really dont know how is this posible.

Submitted(+1)

I guess I finished the game at the exact moment the timer ran out.

Developer

Also, doing the levels in alternative ways is an intended thing. Nice that you discovered new ways to complete the levels.

Submitted(+1)

There are a few games out there like this but this was a good version of that type of game. The arrows on the robot screen is a great touch that really helps! 

Submitted(+1)

So many levels! Great job! Getting all of that made and it's pretty balanced with the timer makes this a solid game. First level I died a couple times and once I made it to the second level I understood what to do. Nice job!

Developer

Are you brazilian sol guy?

Submitted(+1)

I am one of the sol guys but not Brazilian lol

Submitted(+1)

Really cool game! I especially liked that there was a time limit on the puzzles as that's a mechanic I don't think I've ever seen in a puzzle game before. I also think you found a good balance between the timer being frustratingly short and it giving a good challenge.

Submitted(+1)

Interesting mechanic and really enjoyed the puzzles. Good job overall!

Submitted(+1)

The robot is so cute, I really like the art style !

Submitted(+1)

I love the concept, it was very fun to play !

Submitted (1 edit) (+1)

I liked the music and the robot guy has my heart. Good use of the theme!

Viewing comments 38 to 19 of 38 · Next page · Last page