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A jam submission

Re:ActionView game page

Momentum FPS with Time Looping / Rewinding
Submitted by Superior Jacob — 1 hour, 48 minutes before the deadline
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Re:Action's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16783.4843.484
Creativity#19233.7423.742
Audio#30442.9682.968
Artwork#33023.1943.194
Narrative#42552.2582.258

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as an ethereal spirit that can rewind time and create new time loops which re-enacts all of the past whilst you play aslong it (playing in your own time loop)

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Nice use of the loop mechanic. Reminds of bloodthief by Blargis

Developer

Hahah thank you!

Submitted(+1)

Kinda reminds me of the game Bloodthief (I only player the demo), but with a loop mechanic, it feels like a speedrun puzzle game, havent seen these in this game jam before. I really like the art style, sounds and movement system, the jump has a bit weird timing, but after some time you get it.

Well done!

Developer

Thank you so much for playing!

Submitted(+1)

oh man. I really need to see this in steam. just shut up and take my money

Developer

Hahha thank you

Submitted(+1)

At first, it was hell, I couldn't figure out how to control the character at all, I constantly flew off the walls, crashed and lost speed. Then it dawned on me that you can jump up on the run and make a slide, and it greatly boosts your speed. And I also killed the boss once because of a bug, I flew up into the sky, landed on the eye and smashed it standing right on it :)

Red sky and big watching eye looks so cool!

Developer

Hahha yeah explaining through text is really hard; also the level design is very rookie of me (first game jam and all)

But thanks heaps, and yeah you can manage to land on him you can actually just kill him which is kinda funny.

Submitted(+1)

The design is trying to juggle a lot and the slippery physics don't help. There is a nice experience here that's definitely fit for speedrunning types and very perseverant folks who would be willing to deal with that combat. I don't want to be too down as there is fun to be had here, it's just the constant restarting really got on my nerves - especially with the player-hostile message on the screen. This was a very good use of these sorts of assets that could be refined into something smoother to play.

Developer

I 100% agree, its why I left the cheeky "being able to rewind whilst in death screen" mechanic so you can cheat death but I forgot to add it to the death screen message.

Rewinding in a momentum game kinda breaks the flow and makes it harder to play, and yeah dying happens alot its why its a shortish game unless you rewind death.

Thanks for the feedback, and thanks for playing!

Viewing comments 25 to 21 of 25 · Next page · Last page