Play game
Training loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #395 | 4.246 | 4.246 |
| Enjoyment | #450 | 3.967 | 3.967 |
| Audio | #2641 | 3.066 | 3.066 |
| Narrative | #3411 | 2.443 | 2.443 |
| Artwork | #3679 | 3.082 | 3.082 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Process of running models to train them is called loop, also race track kinda is a loop
(Optional) What would you like to be called if GMTK features your game?
Kuorell
Leave a comment
Log in with itch.io to leave a comment.





Comments
Wow! Interesting. This is the first time I saw a machine learning + idle game, especially in a gamejam!
nice take on theme. I loved it. nice job
What an interesting take on the theme! It was really satisfying to watch the cars learn to drive better. I finished it, and it definitely left me wanting more
Great interpretation of the theme. It is extremely satisfying to see the little cars try to figure it out. Amazing job!
This has probably been one of the more unique way of thinking out of the box on the theme. A unlimited training loop of AI to make the cars better.
And adding the shop element to upgrade tracks and cars is a good way to learn people how that type of AI works. And was probably the best way to make it part of the game jam.
It was also a perfect length and explained well. Congrats.
I love incrementals, and this one is fun because you get to watch the cars improve while you wait to buy more stuff
Clever idea!
Very smart take on the theme. I really like the idea of training ai cars for an idle game, if they don't cross the line you don't get the currency. And they naturally improve by training themselves. Really cool.
nice take on the theme! I would have never imagined to see a model training as part of an indie jam game lol
the game starts a bit slow at first but it ramps up very quickly and I got to enjoy all the content in a tight package, well done mate
This was a super fun game! I wish there was even more!! I liked it a lot and finished it, great job and definitely an interesting idea.
Damn fun
Very interesting and enjoyable, I like it a lot.
Interesting idle game. I have played games with different take on this genre, and every game I've played, I enjoyed every second of it. This is cool!
i started the game but as i soon get 100 flags i quit i will not just sit and wait for cars to do the track maybe i didn't understand game
Interesting take on the theme. I love seeing my cars getting better at not crashing 😆
I loved the incremental nature, though I wasn't exactly sure I figured out how they actually learn. Whatever the case it was a cool little game! Great submission!
Really interesting twist on the auto-racer genre! I love the UI, it’s very clean.
Really fun sandbox/idle game. Would have liked to know more about how they are trained, maybe some parameters I can tweak to influence the training. But really solid!
I got kinda lost in the game, got to like 500 cars and 100x learn speed. Its fun!
Very interesting!
Great idea and nice implementations! And no one has said it, so I say. It is wonderful that you made all these with web languages, not a game engine! I also wanted to do that first. But after trying for some time, I thought web dev technology is too limited for making a fun game. (Of course by that I mean I only could make text games with it, never focused on the graphic/game part of web dev). But you proved me wrong so badly! Thanks for making this wonderful game. And the track fixing sorry text was really nice, I would've been upset if it wasn't there (just too dumb to understand other people's problems). Just a question, was this really AI? Or some way to simulate it? Real AI is too heavy to for my laptop, and not only one, one for each car!
It's like "reverse training" poisoning optimal solution with random values, so yeah, simulating.
Decided to go for a "feeling" of trackmaina training video over a resource-intensive re-creation, so that it runs well in the browser. Coolest surefire solution would be using actual samples from training, but that would skyrocket loading times or feels to same-ish and you can't edit tracks after that
Training against optimal trajectory in every position (instead of distance / lap times) results in same effect as now with a lot more CPU usage
GG and GJ man!