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Cold Visitor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #17 | 3.212 | 3.800 |
| Art Style / Visuals | #17 | 3.465 | 4.100 |
| Audio / Sound Design | #23 | 2.958 | 3.500 |
| Overall | #28 | 2.852 | 3.375 |
| Gameplay / Fun / Engagement | #50 | 1.775 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme “Uninvited Guest” is at the core of the story.
Game Engine?
Unreal
Game Engine / Tools (Other)
Blender, GIMP
Self-made & used stuff
Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
20
Anything else you'd like to share about your game or development process?
This is my first attempt at doing retro PSX style graphics.
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Comments
Hit the nail on the head with the theme on this and the game looks unique and beautiful. Great job!
The waiting for something to happen felt like an eternity. I don't know if it was actually supposed to be waiting or if I just didn't figure out the right things to do in the right order to advance the game. But once I did move the game along and encountered the uninvited guest, the game crashed for me. Unfortunately, I couldn't play past that point.
Really have a diamond in the rough here. This could make for a great, tense horror experience.
Thanks a lot. I'm starting to think the subtitles aren't working for a lot of people. They should give you enough hints to know what to do. I'll definitely fix it after the jam.
I found a way to escape the matrix and fall out of the world from the snowy landscape hehehe (no points docked for that though, it's tough to playtest every nook and cranny). I loove the idea the moment it struck me, I was like "Ohhhhhh! That's me!". The gameplay was very simple and cinematic although the start was a bit confusing. The interact button (E) wasn't mentioned anywhere and I didn't know at first the interactions are time based (isn't it?), so had to click around for a while before it worked. Interactables were also not highlighted in any way. Another tiny bug I found was that the "Break In" text lingered if clicked multiple times in quick succession. The abrupt ending and exit also caught me kinda off-guard.
Overall, great idea, nice gameplay! Needs a bit of general polishing.
Edit: How could I forget to mention the art style. It's top-notch.
Thanks a lot for the feedback. I thought I had time to polish before submitting, but I kid you not, my internet went down in my entire neighborhood on the last night, so I lost hope and kinda stopping working, until it went back way too late. I'm the time was enough to submit this version instead of nothing. I'll get to fixing it after the voting ends. Thanks again.
Oh, and the controls are listed in the details section of the game, but I didn't know that didn't show in the game's Jam page. Next time, I'll always make it easier to know in-game.
Its like a loop, I love this idea!
Thank you.
Interesting idea, really loved the PSX style graphics so good job for your first try on that. The game fits the theme very well.
Thank you very much, friend.
Very good job for a first attempt at psx style graphics. Took some time and clicking around, but managed to play it through. Overall a good job !
I think there is a bug where subtitles don't appear sometimes. They should have given you hints on what to do.
Thanks a lot for the feedback.
i love winter theme, and "monster" POV perspective is awesome. Wanna mooreee
Thank you. I've always wanted to do something like this.