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Gift Siege's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 1.886 | 2.000 |
| Originality | #5 | 2.593 | 2.750 |
| Use of Theme | #6 | 1.886 | 2.000 |
| Overall | #7 | 1.886 | 2.000 |
| Presentation | #8 | 1.179 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use MCP for Unity?
All coding was done through the Unity MCP
Did you use any AI generated art assets in this game?
No AI was used to generate art
I created all art assets myself or have rights to use art made by someone else
How did you utilize the theme?
Gifts are literally constantly changing :)
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Comments
I had some trouble with the fullscreen buttons at first, but after figuring it out, the game worked well. A clearer fullscreen option and a bigger drop area for the catapult could improve the experience. Well done, and good luck!
For playing this game I first time tried to press blue fullscreen button and don't understand, what I should do

Then I realized that I need to use another fullscreen button, it's show the game fully
Sometimes I can't put gifts into a catapult, it's just move back to the moving platform
Most important it's don't drag a gift to an another gift, they will explode
Also with these gifts you can push minions :)
My best result:
Thank you for the feedback! For the screen size, I updated the display preferences in the project and you shouldn't have to use 2 fullscreen buttons anymore. The launchers do need a bigger drop area for sure!