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Greek God's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #2 | 2.828 | 3.000 |
| Presentation | #4 | 2.357 | 2.500 |
| Gameplay | #6 | 1.650 | 1.750 |
| Use of Theme | #6 | 1.886 | 2.000 |
| Overall | #6 | 2.180 | 2.313 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use MCP for Unity?
I was introduced to the Unity MCP through this jam and really enjoyed using it.
I used it to help create some in-game models, such as the Greek columns, but primarily I relied on it for writing code.
It assisted with mouse movement, enemy spawning, managing the opening sequence, and exploring gameplay ideas. For each direction I tested, it helped me quickly set up new scenes with the elements I needed.
I really enjoyed both the tool and the jam.
Did you use any AI generated art assets in this game?
I created all art assets myself or have rights to use art made by someone else
How did you utilize the theme?
I interpreted the theme by giving the player a gift that changes form when different buttons are pressed. The gift consists of three powers, which the player can switch between using key presses.
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Comments
Not so good the camera movement, maybe it will be good if the camera don't move
Why this creatures are spinning? XD
Btw, I can just hold all three buttons of powers and don't think about identifying the color of a creature
The game is too short :C

thanks for the feedback!
about the camera - i get what you're saying, but i just wanted to have SOMETHING that makes it feel a bit 3d, could be that it shouldn't have been it, i usually do 2d games lol
the spinning creatures are just because it was kinda funny to me, about the buttons i haven't thought about it haha, and its short because i wanted people to be able to finish for sure