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SLIME.space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Execution | #12 | 3.250 | 3.250 |
| Overall | #16 | 3.063 | 3.063 |
| Metroidvania | #16 | 3.000 | 3.000 |
| Sensory | #17 | 3.167 | 3.167 |
| Enjoyment | #20 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot 4.4
Team/Developer
Slime Girl Games
External assets
CP437 Code Page PNG, Ovani Sounds, Medium Text Blip Sound Effect from Pixabay
Prizes eligibility
LearnIndie
Reference info
hestia@slimegirl.games
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Comments
Ascii art is really fun, and I liked the “wordplay”. I managed to beat the boss but the attack animation wasn’t clear. After getting the fists, I also found myself sometimes attacking over the enemies. Good foundation, keep it up!
The ASCII art was interesting. Really made the aliens freaky. Were they facehugging me? Loved the music, but then Ovani is amazing. Also loved seeing another Godot game!
Got stuck in the boss battle early on. Couldn't deal enough damage to kill him, couldn't run away.
Nice start.
Fun minimalist art style, I laughed when I got the FISTS upgrade and it was just the word FISTS on my hands. The basic punch animation could be improved, but it felt better once I got the upgrade. Enemy styling was pretty cool and decent hit feedback on them. Expected the very thin platforms to be one way. Had the requisite "see platform I can't reach, get double jump, backtrack for it" needed to qualify as a metroidvanai but not too much else. Obviously still a work in progress content as mentioned on the page, but you have the foundations down.
Simple and sweet, very pleasant. I don't have a lot to comment on tho.
Visuals are very amusing, love the ascii stickmans, always fun to see. Animations are a little awkward, specially the attacking one, I really have no idea what my stickman is supposed to be doing when I press J lol. I think it's supposed to be a punch? It kinda lacks any sort of... well, PUNCH! As in, it is way too soft and smooth, it doesn't feel like an attack at all, it looks more like I'm trying to grab something on the wall or something.
I really love the fists upgrade tho lmao. Just the word "FISTS" randomly floating there and then just having "FIST" on my character's hands is just mwah, perfection xD
I also liked the little cinematic intro, and I like all the crew members around, always love having someone to talk to.
Combat is surely something that exists... But it really is just "stick your face on the enemy and spam". Everything feels and look very soft so it's hard to tell when something is damaging you or the enemies. Sure, we flash for a little bit but that's kinda it. It really needed a little bit more of feedback, and impact, wich goes back to the attack animation feeling way too soft.
Also, I have the duty to be annoying: LET ME JUMP WITH W!!!
Personal preference, but I just don't like the spacebar lol, so giving your player options is never a bad idea. You used J for attacking, if you're not gonna let me jump with W then at least give me the option to do so with K right besides it. Anything to spare me from the devilishness of the evil big bar buuwwaaaah
Thank you so much for the feedback, and for trying out my game! I really appreciate it, and agree!
This is really well done. ASCII has transported me back to 1990s sci fi television in a good way.
Kinda what I was hoping for! Thank you!
What's better than a slime? An ASCII slime. Way to knock out a prototype!
Thank you so much!