It is always fun to play around with cellular automata. especially when there is an UI to mess around with the parameters :-) It took me some time to wrap my head around the cell selection and different rulesets principles though, and I wished I understood it before resetting the page for the first time because I found a nice combination that made ever 2x2 square shoot a vertebra-like column that periodically collapsed and now I cannot find the settings for it again...
Also, while I think the were a bit too distracting for playing around with the cellular automaton part, I did like how the snowflakes looked, especially since they seem to be generated from within the tool itself :-o Maybe I just missed it, but is there a way to access the ruleset(s) use to generate those?
Yeah, maybe I should add a more interactive tutorial, so everyone understands it well. I didn't have much more time in the period of the jam, but I'll have some time for it in the winter holiday. Something I could improve in, is making tutorials and better descriptions in my games - I noticed that in my other complex games, what looked clear and easy for me, was hard to figure out for others.
I hope you could understand how rulesets work after a while.
Yeah I also found some pretty interesting pattens. I'm currently seaching for a "symbiotic" oscillator (or maybe even mover - but that's very unlikely), I mean it is an oscillator with two (or more) different behaving cells in it..
btw you can save a ruleset you like if you click on the "copy ruleset", save it in a text file, you can paste it anytime.
Yes, the snowflakes are procedurally generated real time - but sadly not with a cellular automaton ruleset. Here is the repository of the snowflake generator (there is a datailed description how the algorithm works) - I made it during the jam.
Comments
It is always fun to play around with cellular automata. especially when there is an UI to mess around with the parameters :-) It took me some time to wrap my head around the cell selection and different rulesets principles though, and I wished I understood it before resetting the page for the first time because I found a nice combination that made ever 2x2 square shoot a vertebra-like column that periodically collapsed and now I cannot find the settings for it again...
Also, while I think the were a bit too distracting for playing around with the cellular automaton part, I did like how the snowflakes looked, especially since they seem to be generated from within the tool itself :-o Maybe I just missed it, but is there a way to access the ruleset(s) use to generate those?
Hello, thanks for playing!
Yeah, maybe I should add a more interactive tutorial, so everyone understands it well. I didn't have much more time in the period of the jam, but I'll have some time for it in the winter holiday. Something I could improve in, is making tutorials and better descriptions in my games - I noticed that in my other complex games, what looked clear and easy for me, was hard to figure out for others.
I hope you could understand how rulesets work after a while.
Yeah I also found some pretty interesting pattens. I'm currently seaching for a "symbiotic" oscillator (or maybe even mover - but that's very unlikely), I mean it is an oscillator with two (or more) different behaving cells in it..
btw you can save a ruleset you like if you click on the "copy ruleset", save it in a text file, you can paste it anytime.
Yes, the snowflakes are procedurally generated real time - but sadly not with a cellular automaton ruleset. Here is the repository of the snowflake generator (there is a datailed description how the algorithm works) - I made it during the jam.
(sorry for the late response)