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Presto Pomodoro's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How creative was the improvement | #6 | 2.828 | 4.000 |
| Overall | #8 | 2.546 | 3.600 |
| Was the improvement free from bugs | #8 | 2.121 | 3.000 |
| Does the improvement move game in the right direction | #8 | 2.828 | 4.000 |
| How sufficient was the improvement | #8 | 2.121 | 3.000 |
| Was the improvement accomplished | #9 | 2.828 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
Implemented library to build blocks and purchase clothes.
Added tutorial for first load.
Added Cauldron as an 'intractable block' with animations.
Made knowledge and coins spawn in world after timer goes off.
Added rough idea of setting goals.
Describe your game in one sentence
A productivity tool with long form idler gameplay
What feedback are you looking for
If my game sentence above matches the feeling when playing.
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Comments
Hey, I liked this, I like the idea of a long-form idler game for productivity. I think you succeed on making this.
I think this game really needs a timer beyond the animation on the coin icon, and it needs to pull through your goal from the other tab to the screen with the wizard/witch. I found also that I can cheat and set a goal which will take 555555 hours and then immediately set it completed to get a lot of coins and be able to buy everything in the store. I think maybe if the number of pomodoros it would take is longer than 7, it should prevent you from putting the goal in. I also don't think the break portion of the pomodoro is implemented?
I found some issues with moving the player character around, they would sit in the ground and also block the pickups.
There is a very good variety of things available in the store