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A jam submission

The Loyal Spies Of UrView game page

My version of The Royal Game Of Ur
Submitted by G. Carbonell — 14 hours, 35 minutes before the deadline
Rated by 4 people so far
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The Loyal Spies Of Ur's itch.io page

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Was your game made solo or in a team?
Solo

Did you use any third party assets?
Sounds from Freesound.org

Did you choose from one (or more) optional secondary themes?
It's about declassifying

Does your game contain any 18+ content?
Nope

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Comments

Submitted

This is really cool, I've heard of the game of ur before but have never played any variant of it. If I had to give any complaint I guess it would be nice to have more of a tutorial to explain what's going on, but after playing for a little while it became really clear really fast. I think you could've leaned into the theme more and maybe made the pieces little spies or something but honestly I think it was really cool regardless and fit, though a bit abstract

Developer (2 edits) (+1)

Same thoughts but hand't time to put human like figures. I wanted to have agents with random generated names :.) I added the How To Play button as well but should have placed it first in the menu! Hinting the available actions when hovering the figures, besides of marking available movements with particles and a little particle effect when moving was something I felt I had to do because, indeed, without them the game made veeery little sense.

Submitted

This is an awesome, hooking and tricky game, but I can hardly see how it might be connected to the Jam theme

Developer(+1)

Thanks! The jam was just an excuse, I must confess! But as I progressed, I really enjoyed giving it that tactic-vibe of spionage, thinking of pieces as agents rather than mere pieces. That's why, for example, instead of "spawn, move, kill and extract", I shifted to "deploy, advance, eliminate and extract". Regarding the theme, it is clearly more focused on cost-of-opportunity and wise choices rather than stealth and infiltration.