Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lunaa the ThimbleView game page

Help little Luna to find her mother and maybe help some other people in her
Submitted by bSpring
Add to collection

Play game

Lunaa the Thimble's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#893.1043.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
Luna the thimble is a puzzle adventure game, where you should help Luna to find her mother, there are lots of other people in your way that need your help as well, you can decide to help them or ignore them, your generosity level will be measured based on your choices and your actions.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Encountered a strange bug where I was getting stuck on the glass pane when I loaded in and walked backwards. The gameplay reminds me of Little Nightmares (LOVE THAT!). Some feedback is that I feel the dialogue box and text size was a bit wide and straining to read. I also wish there was a way to sprint or move faster, although that's just a personal preference. Overall, I think you guys have something really cool here. Excited to see if you decide to expand on this after the jam. Great efforts ^^

Developer

Thanks for playing and giving the feedback, about the bug sorry, other people mentioned that too. I will fix that after the jam, I havent seen the Little Nightmares but now that you mentioned that Im gonna see that, thank you, and thanks for other suggestions, and yeah I think Im gonna expand the game after the jam is over.

Submitted(+1)

Cute game! i think the idea is strong, and having a sense of danger is interesting. I kept getting stuck in certain corners of the map but it is quite cool to make so many quests and game mechanics in such short amount of time!! 

Developer(+1)

Thanks for playing and giving feedback, and sorry about getting stuck, I will fix that after the jam is over, again thanks a lot.

Submitted(+1)

Nice little game with a cute premise! I love the mini people. I know it has yet to be completed but it would be nice to see what the purpose of the generosity meter is and how it contributes to the gameplay and story. I also think that there are some quests such as helping the chef or weaver that may not fully count as "generosity", since you're helping them to gain something from them (the information to find the character's mother) and progress the game, as opposed to the other two who seem completely optional. Therefore, I would suggest only the latter two NPCs' quests being relevant to the generosity meter. Overall though it's a cute game that has a nice whimsicality to it and I would love to see what it becomes when finished!

Developer(+1)

Hi, thanks for playing and the feedback, the generosity meter purpose is only for you to know how generous you are at this stage but in the completed version it will affect other events in the game and even the end of the game depends on this, about the chef and the weaver she is still doing some generous actions mostly for her mother, because I think helping our family is some kind of generosity too and also she is still helping those people too and the only thing she gets in return is some information, its not like shes doing this for money or some other stuff, so I guess its ok to give her some generosity for these actions too, and I dont know if you have noticed but in these two cases the given generosity amount is a bit less than the other ones, because on other ones she is helping to total strangers without knowing them and without any expectations from them, again thank you very much for the feedback, it helps me a lot

Submitted

Oh I see! That makes a lot of sense, I guess you could say it's generous of you to still reward the player despite it being necessary lol, I'm looking forward to seeing the endings and how the generosity impacts each possible outcome! (I thought I should also mention since I forgot, there were a couple of places where I ended up getting stuck and having to restart the game. I think it was near the walls of some of the miniature rooms of the npcs!)

Developer(+1)

Yes, the one you said is good enough too, but really I thought about adding or not adding the generosity amount for the chef and the weaver a lot and thought its better to add some amount by those quests too, and about the getting stuck issue, sorry and thanks for mentioning, I will fix that after the jam is over.