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Shape IQ's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #7 | 3.444 | 3.444 |
| Visuals | #8 | 3.556 | 3.556 |
| Gameplay | #8 | 3.333 | 3.333 |
| Overall | #9 | 3.244 | 3.244 |
| How well does the game fit the themes? | #11 | 3.111 | 3.111 |
| Audio | #12 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 49 minutes
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Comments
Well---simple, addictive, greatly polished & themed.
The gameplay is a clever twist to the classic toy---it goes in the square hole. Everything. The movements from the holes added an unexpected amount of difficulty, and made the game really enjoyable. Also, I really loved the smoothness of motion from the holes, really enhancing the game's vibe.(I can't put it in words but like I just loved the way they moved) :)
PICO-8 allows some great pixel styled games with nice polishing to be created: although I haven't personally used it, but I have seen enough great games(like this one) in Trijams that had almost perfect polishing for the jam.
Great job!
fun idea while also staying under the 3 hours!
it goes in the square hole