Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

RIP OFF THE DEAD VRView game page

Tear them apart
Submitted by YODE — 3 hours, 27 minutes before the deadline
Add to collection

Play game

RIP OFF THE DEAD VR's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#32.0002.000
Presentation#52.3332.333
Overall#51.8891.889
Use of Theme#61.3331.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The environment was impressive and the enemies look cool, the combat was straightforward and I started fighting the boss by lunging in and taking stabs but then just spamming attack, overall I wasn't sure if I was taking damage but I still tried to win each battle and stay alive! 

Submitted (1 edit) (+1)

It's an alright little hack and slash! Though I didn't find it fit the theme very well, but it was fun to stab at the skeletons! Though my first play session was cut a bit short as I got wedged inside the altar at the end of the room while trying to understand what I needed to do (until I realized it was just a wave based hack and slash) I also struggled to grab the sword at first (turns out i was trying to grab the blade but the visuals made it difficult to discern that)

Developer(+1)

Yeah it is indeed a hack n slash, I got inspired by my fav game series Devil May Cry, but as I like Blade & Sorcery I decided to make a twist of the later with the DMC vibe. Actually I planned to have the skeleton ripped apart by bones but I hadn’t time to push to behavior change while they would lose a limb, so in the meantime they only lose their equipment (they are supposed to change stance if you steal their sword though and use the shield only, you can’t use shield atm) I had a headache with the physics layers to have the blade as trigger but grabbable, i thought people would take the handle anyway at least. Thanks for your feedback !

Developer

Hello there, quick comments as I was too short in time. Being solo, I didn’t want to care about “art”, so I used assets for that matter that you will find in the credits on the game’s page if you are curious. My goal on this jam was to find a way to make a Hack’n’Slash VR game which uses player’s rapid arm movements (as fast as a Beat Saber pro ;) ) to defeat the enemies in 3 waves + spoiler. I planned to be able to cut the skeletons in pieces but I ran out of time, so only the gear can be ripped (except for the spoiler again) I did this on 3 late evenings + sunday, I hope you will enjoy it :)

Submitted(+1)

This game looks great straight off the bat, but I noticed it wasn't performing very well. I was getting 33ms frame-time (30fps). The sword was also very difficult to keep a hold of, and I think it would have been a better choice to make it a toggle grip instead. The skeletons didn't give much feedback when I slashed them either. I think the game was a fun experience, but it could have been even more fun if you fixed some of these problems.

Developer

It is strange your FPS was that low, it is running better than I expected with the build than in the editor.

Totally agree, I tried to add a grab toggle for the swords but it didn’t work as expected especially when trying to to steal another one. Actually I wanted to add an holster so the sword goes back directly if you release the grab preventing from loosing the sword somewhere. I had in mind to add skeleton archers you could steal the bow, no time. I thought about different was to manage the state machine for enemy feedback, this one was ok but the rate is not so good unfortunately.