I’m glad to see multiple takes on demon-slaying via the wheel! This one is cool – I liked the notion of buffing the base segments, and the blessing thing was cool too! Overall a really good encapsulation of roguelite mechanics.
Not sure if it was just my machine, but the game window rendered really small, only taking up about half of the viewport in the browser frame. I’d have loved to see it properly! It’s a great little game.
Superb artstyle and excellent use of THE WHEEL :). Music is great, too. A somewhat more complex path with more choices would be nice (but I suspect you have that planned already anyway).
You guys really nailed the atheistic and vibes of the game! The wheel was really fun to use, combining the wheel with choosing actions was a smart addition! The only improvement that would be nice is feedback for your actions, just so it's easier to tell when I did damage or added some defense. A really well executed game overall!
Fantastic rogue-like! I love the spooky black and white art style, something about monochromatic art really brings out the creepiness factor. The boss music was especially awesome! My only wish was that there was more monster variety. I would legitimately play a full-length game with this mechanic
This one was really cool, I love the art! Getting to see all the different takes on a wheel combat system has been great; this one stands out as you're managing both you and your enemies' actions, though I didn't realize you could mouse over the actions to see what they're doing until way too late lol. This was a lot of fun though!
your comment, along with some personal reviews, actually convinced us to remake the hover-to-see-action system! The update is out now, with previews tied to hovered wheel piece, and you being able to hover an action to see what a 1x modifier of it does, interested to hear your thoughts on it!
Wanted to add quickly that letting the player manage enemy actions turned out to be a great solution (proposed by our dear lead dev MrDragonlol) to the problem of designing enemy AI, which is a notoriously hard thing
Nice rogue-like , good usage of the wheel for strategic fight that you can upgrade among your journey , Great sound. I failed 2 fights before the boss :(
Thanx for playing! Yeah, the enemies could be tough sometimes, especially while playing for the first time. I personally could beet the boss only on 3-d or 4-th attempt.
Try experimenting a little bit and, soon enough, you''ll end up with some funny and broken combo.
Comments
I’m glad to see multiple takes on demon-slaying via the wheel! This one is cool – I liked the notion of buffing the base segments, and the blessing thing was cool too! Overall a really good encapsulation of roguelite mechanics.
Not sure if it was just my machine, but the game window rendered really small, only taking up about half of the viewport in the browser frame. I’d have loved to see it properly! It’s a great little game.
Wheel!!!!
Incredible combat system, I want to play so much more of this!
Superb artstyle and excellent use of THE WHEEL :). Music is great, too. A somewhat more complex path with more choices would be nice (but I suspect you have that planned already anyway).
You guys really nailed the atheistic and vibes of the game! The wheel was really fun to use, combining the wheel with choosing actions was a smart addition! The only improvement that would be nice is feedback for your actions, just so it's easier to tell when I did damage or added some defense. A really well executed game overall!
Loved seeing your take on a wheel combat system! The use of drag and drop throughout is neat, and it's all really well realized aesthetically, too.
Excellent aesthetics and good use of the Wheel mechanic!
Fantastic rogue-like! I love the spooky black and white art style, something about monochromatic art really brings out the creepiness factor. The boss music was especially awesome! My only wish was that there was more monster variety.
I would legitimately play a full-length game with this mechanic
We do want to expand on that! Thanks for the review!
good art, spooky ethereal sound effects, died at the boss. good job!
Thank you! I had a lot of fun making the SFX and music >:]
This one was really cool, I love the art! Getting to see all the different takes on a wheel combat system has been great; this one stands out as you're managing both you and your enemies' actions, though I didn't realize you could mouse over the actions to see what they're doing until way too late lol. This was a lot of fun though!
your comment, along with some personal reviews, actually convinced us to remake the hover-to-see-action system! The update is out now, with previews tied to hovered wheel piece, and you being able to hover an action to see what a 1x modifier of it does, interested to hear your thoughts on it!
Feels a lot better now to see it at a glance - good job!
Wanted to add quickly that letting the player manage enemy actions turned out to be a great solution (proposed by our dear lead dev MrDragonlol) to the problem of designing enemy AI, which is a notoriously hard thing
Nice rogue-like , good usage of the wheel for strategic fight that you can upgrade among your journey , Great sound. I failed 2 fights before the boss :(
Thanx for playing! Yeah, the enemies could be tough sometimes, especially while playing for the first time. I personally could beet the boss only on 3-d or 4-th attempt.
Try experimenting a little bit and, soon enough, you''ll end up with some funny and broken combo.