Very cool! Realized I had the option to rotate the wheel after a few battles, spammed it, then realized I had a limited number per battle. Funny moment.
Having the limited rotations was really nice; it added a layer of strategy to the battles. Really just needs more in-game communication as to what's happening at a given moment (who's getting a buff, and which buff at which time, etc.) to be really parse-able and fun to play. I hope you do more with it cuz this is a great start.
Liked the Idea around the RPG solving with the wheel, for sure a bit of visual feedback and animations will help to read the actions defined by the wheel. Also a mini game loop with help to reward the player
Comments
Very cool! Realized I had the option to rotate the wheel after a few battles, spammed it, then realized I had a limited number per battle. Funny moment.
Having the limited rotations was really nice; it added a layer of strategy to the battles. Really just needs more in-game communication as to what's happening at a given moment (who's getting a buff, and which buff at which time, etc.) to be really parse-able and fun to play. I hope you do more with it cuz this is a great start.
Wheel!!
Mixing into the RPG system is nice with balancing around different characters having more optimal wheel positions. You have something good here!
Im really liking how each character has different benefits to using the wheel, very interesting! Planning ahead your turn can be quite a puzzle
Interesting variation on the Wheel mechanic theme! Nice work :)
unique jrpg take on the wheel! the base combat system is there, add some more polish and variety, then you should be good to go :)
wheel quest wheel quest! I was following along in chat and hoping you'd cross the finish line with this one and you did, great work!!
Liked the Idea around the RPG solving with the wheel, for sure a bit of visual feedback and animations will help to read the actions defined by the wheel. Also a mini game loop with help to reward the player
Thanks for the feedback! I'm considering filling the game out more later with some better feedback, and some actual structure.