Genuinely shocked to see a multiplayer game. Really unique use of the wheel, and I love the sort of casual game (non-derogatory) vibe this brings to the wheel. This feels like an expanded Mario Party minigame in the best way; it’s really simple but I feel like playing it with friends would lead to complex geopolitical rivalries.
I had no idea what the blue option did, and overall if you took this further I’d love to just see UX improvements, polish, and sound to really make the concept shine. Long live Circle, we stood tall amid the rubble.
Oh wait I read the comments, it’s a relationship system. Damn that’s cool. I wish it had been more visible so I could’ve abused it more
The "How to play" button has a bunch of stuff about the relationship system. It's also what all the red/green bars on the tooltips are about. Thanks so much for playing! This idea pretty much popped into my head fully formed when I saw the prompt, I unfortunately didn't have a chance to loop in an artist.
Wild strategy! The dynamics of the relationship system with the CPUs and the limits of each action is really fun. With a pass at the camera changes and a bit of juice I could find myself hooked on this one.
great entry and a complex take on wheel multiplayer! i ran into a funny 1v1 situation where the CPU liked me more than themselves so they shot themselves and I won :P
Its strange but despite this being the most system-dense entry I actually understood it all from the get-go; how the relationships tie into each other and affect how cities act is really cool, even if I'm not big brain enough to understand it; it's very eurogame in a good way. Really really good entry!
Absolutely amazing, managing the complex web of interconnected cities is a ton of fun. I found value in every choice available on the wheel too, no option felt wasted. Art and Sounds could definitely use some time, but that didn't stop me from enjoying this a lot.
This is siiickk ! With a decent art direction you would a so nice concept it still a nice strategy game where you can compensate the randomness of the wheel, you can create alliance with towns to focus a common target. Maybe the end phase 1 v 1 lack a bit of options but that's a great output for a game jam. Rollingsville ... end transmission !
Thanks! And yeah, art is for sure not my .. ahem .. jam. I had hoped to get a few more transition scenes like the shots fired in for the other actions, but didn't have time.
Yeaa this was giving really good vibes , sending those wheels to those guys that don't like me x) Somehow I felt like the Battle Of Naboo with these wheels and these shields protecting towns
Comments
Genuinely shocked to see a multiplayer game. Really unique use of the wheel, and I love the sort of casual game (non-derogatory) vibe this brings to the wheel. This feels like an expanded Mario Party minigame in the best way; it’s really simple but I feel like playing it with friends would lead to complex geopolitical rivalries.
I had no idea what the blue option did, and overall if you took this further I’d love to just see UX improvements, polish, and sound to really make the concept shine. Long live Circle, we stood tall amid the rubble.
Oh wait I read the comments, it’s a relationship system. Damn that’s cool. I wish it had been more visible so I could’ve abused it more
The "How to play" button has a bunch of stuff about the relationship system. It's also what all the red/green bars on the tooltips are about. Thanks so much for playing! This idea pretty much popped into my head fully formed when I saw the prompt, I unfortunately didn't have a chance to loop in an artist.
Wheels!!!!!
Wild strategy! The dynamics of the relationship system with the CPUs and the limits of each action is really fun. With a pass at the camera changes and a bit of juice I could find myself hooked on this one.
I love the lore! Just needs a coat of paint and a some lovestruck teenagers and you've got the next Young Adult Fiction bestseller on your hands :D
great entry and a complex take on wheel multiplayer! i ran into a funny 1v1 situation where the CPU liked me more than themselves so they shot themselves and I won :P
Its strange but despite this being the most system-dense entry I actually understood it all from the get-go; how the relationships tie into each other and affect how cities act is really cool, even if I'm not big brain enough to understand it; it's very eurogame in a good way. Really really good entry!
Absolutely amazing, managing the complex web of interconnected cities is a ton of fun. I found value in every choice available on the wheel too, no option felt wasted.
Art and Sounds could definitely use some time, but that didn't stop me from enjoying this a lot.
GLORY TO BIRCH HILLS!!!
This is siiickk ! With a decent art direction you would a so nice concept it still a nice strategy game where you can compensate the randomness of the wheel, you can create alliance with towns to focus a common target. Maybe the end phase 1 v 1 lack a bit of options but that's a great output for a game jam. Rollingsville ... end transmission !
Thanks! And yeah, art is for sure not my .. ahem .. jam. I had hoped to get a few more transition scenes like the shots fired in for the other actions, but didn't have time.
Yeaa this was giving really good vibes , sending those wheels to those guys that don't like me x) Somehow I felt like the Battle Of Naboo with these wheels and these shields protecting towns