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Share Your Projects: Original Systems Sticky

A topic by casskdesigns created Mar 16, 2019 Views: 10,523 Replies: 50
Viewing posts 41 to 52 of 52 · Previous page · First page

https://megasomamars.itch.io/paratype

Paratype is a game about surviving a post-apocalyptic world by fighting giant bugs. The system is semi-crunchy with mutant bug powers & can run in long or short term campaigns! Currently working on creating a proper pre-made module for in book :>

Modern Mythology-  A superpunk game combing the near future and superheroes. 
https://relentlessfilm.itch.io/modern-mythology-quickstart

https://infantofatocha.itch.io/chronomutants

Do y'all like player shenanigans? do you also think that "it's so crazy it just might work" is a mechanically underserved part of tabletop gaming? Do you like the flavor of Gamma World but don't care too much for the cumbersome mechanics? Do you like the idea of nobody waiting for a players turn to do something? Do you believe that Sasquatch should be a player class? If you are weird like me, I got your back.

Check it out please, give feedback please. You think it stinks? tell me why. You see an obvious thing that I missed because I spent too much time starring at the Docs? Tell me. I need all the help I can get.


Very excited to announce the release of Brightknife, a push-your-luck d6 TTRPG. 70 pages of indie OSR-style goodness with pill bug goblins, quick character creation, lovely art, and a system that encourages roleplaying and clever problem solving.

  • Zero-prep play: generate a campaign with your players at the table using the tools in the book.
  • Complete campaign included!
  • Customize (or randomly generate!) a character from 12 character backgrounds, 6 talents, 26 spells, and 4 weapon categories.
  • Six-sided dice only, for every Roll, Save, and table.

Thanks for taking a look! https://daggerpress.itch.io/brightknife

Through The Cracks

An index-card based  urban fantasy TTRPG with a focus on mystery and discovery. Built for 1 DM and 2-4 players. I had a focus on unique, highly specific classes when making this game, of which there are 26. 

https://mild-iron.itch.io/through-the-cracks

Rapture Roleplay System ( Big Red Ugly Edition) offers players a compromise between rules-light, exciting action and conceptually crunchier story-centric games, with deeper characters without resorting to hundreds of pages of rules, overly complex mechanics, and dozen-page character sheets. While this game does offer a system for tabletop roleplaying, Rapture also offers a number of specific gameplay opportunities: Sandbox philosophies, balanced roleplaying opportunities, and collaboration between players and their referee.

Pre-Order Here: https://free-radicals-press.itch.io/rapture-big-red

Oceania 2084 - the Orwellian TTRPG

Core rules: https://jocher-symbolic-systems.itch.io/oceania-2084

Solo expansion: https://jocher-symbolic-systems.itch.io/oceania-2084-solo-rules

What is Oceania 2084? 

In gamer-lingo, the game is an asymmetric, adversarial storytelling game with a heavy focus on social gameplay and stealth. The game is designed for 3-8 players. It is a game about resistance despite unimaginably bad odds and finding small glimmers of hope even when things seem impossibly bleak.

The Setting

The game is heavily inspired by the book "Nineteen Eighty-Four" (1949) by George Orwell, which is a dystopian illustration of the life of Winston Smith under totalitarian bureaucracy and a world that does not allow for individualism. It also takes some inspiration from "Brave New World" by Aldous Huxley and "We" by Yevgeny Zamyatin. Instead of trying to make a game that is an imitation of Orwell's vision the game takes place in The City which is left unnamed and largely undefined. The City will be yours to create, collectively imagine, and explore. What is defined are what types of areas exist in all versions of The City, and a way to determine the personality of the city. Directly inspired by Orwell are the existing state structures: the Ministries, Big Brother,  and the Party. These will play a big part in all sessions of the game as they are integral parts of the rules for the Big Brother player.  

Mechanics and systems

An unconventional take on collaborative storytelling.  The game is an asymmetrical adversarial game, with player characters on one side of the conflict and one player taking the role of "Big Brother" effectively being the antagonist of the game.  The actions of one side enable actions from the other side, according to a rule-based point system. There is no traditional conflict resolution system, where you roll a die to achieve something. Instead, the game is balanced through a system of risk and reward and strategic usage of resources.  This doesn't mean that you will not be rolling dice, there are a lot of situations and rules that use and rely on die rolling. 

The game is inspired by rogue-likes, Red Carnations on a black grave, Lasers & Feelings, Vampire the Masquerade, PbtA, A Thousand Year Old Vampire, and Paranoia among other things.

(+1)

I've made a new game, a completely vanilla cowboy and western game named Bettin' Bullets. It's a pretty gonzo, indie little thing—it's diceless, where conflict resolution involves betting bullets themselves to see your way through the wild, wild west. Check it out: https://panjumanju.itch.io/bettin-bullets

Prosperon is a fun, futuristic game where you and your friends can team up to take on powerful corporations. You’ll play as part of the Vanguard, a group fighting to bring freedom back to the people. The game is easy to get into, with a cool mix of rules and mechanics that make every choice feel exciting. You can customize your character with awesome upgrades like cyber tech or genetic enhancements, explore rich lore, and face thrilling challenges together. It’s a game made with love, designed for you to dive in, get creative, and just have a great time.  My dev logs will tell you a bit more about the journey.  https://nolimelightproductions.itch.io/prosperon-cyberpunk-setting

https://patadigm.itch.io/domo-pluume

DOMO PLUUME is a table-top roleplaying game (TTRPG) set in a dark, post-crisis fantasy world where playable characters PC(s) explore an inhabited wasteland ranging of FPCTSINI (dream-state spirits), Midwestern (USA) cultural artifacts, and a “rock” worshiping cult called Geosuma of the Intrepid [GI]. DOMO PLUUME asks you to find out what being a human in this new environment means to you by making choices that will help breathe into the emergent narrative that is this game. The players can find out more about SARA and the [GI] or not. Threads are created within the module for a linear narrative game from sessions 0-3 with 2 starting quests from that narrative point. This creates some boundary from community creation and helps the intermediary GM start creating with the group for the group. 

Aside from player agency, “PATADIGM” has created a 1 page rule set that is custom to the game. Some of these mechanics are an afterlife “spirit” mechanism for your character to role-play themselves as a spirit, chart of morph table for dream/psionic state encounters, and stat inclusions such as Vibe and Luck. 

With the goal of creating equal power for each person while playing and the emergence of a narrative open world, this game is also set up with community based GMing to create an area for collaboration.  

https://tipigames.itch.io/kingdoms-of-bog

KINGDOMS OF BOG is a low model count character driven skirmish game set in the dark folkloric world  of Bog from designer and illustrator Tom Pennifold.

It features the miniature design of Lucas Albuquerque (@ allucasfa on instagram).

As the humans that used to tread this land are now dust, forgotten creatures from folklore have risen from the gloom to take back control. The King Pig sits on the throne but his grip is loosening. 

Get together a band of Spriggans, Tiddy Muns, Boggarts, Goblins, Dwarves and Wights and fight for power, coin, land or in the name of your God. Choose a faction to fight for; the greedy Northern Bog, the well armed South, the feral Theesy forest or the crazed Mount Ochi.

Critical Triggers — a cyberpunk gun-fu One-Pager

Critical Triggers is all about fast-paced, over-the-top, cyberpunk gun-fu action. 
Think John WickEquilibrium, or The Matrix but in a cyberpunk.

The core of the game is a unique dice mechanic I've been having a lot of fun with. Instead of just rolling dice, you physically flick them into a “HIT ZONE” (like a small tray or even just a sheet of paper). It’s a push-your-luck system where you can keep adding dice to pull off more spectacular moves, but it gets riskier each time. Any dice that roll a '1' get stacked into a “Tower of Chance” in the middle of the zone. If you knock the tower over… well, things get bad for you in a very cinematic way. It adds a fun, tactile element to the whole thing.

It's designed to be perfect for one-shots or for when your regular GM needs a break and you want to run something awesome with zero prep

You can check it out here: https://pusheeneiro.itch.io/critical-triggers

Viewing posts 41 to 52 of 52 · Previous page · First page