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Virtualord - TBS with TD and RPG elements for Linux & Windows

A topic by Vivaladev created 47 days ago Views: 152 Replies: 5
Viewing posts 1 to 6
(4 edits)

Virtualord is a new Turn Based Strategy game that resumes and continues my former project called Virtueror, an RTS game some of you might recall because of my devlog here.

I restarted the development after almost 2 years of stop and as you might imagine, things have changed a bit since my last update.
The main reason behind the change of genre is that my vision for this game suits better a turn based system, but I also realized that a polished RTS would have taken me forever to make.
The name change is mostly because I wanted to break with the past, but also because many complained that "Virtueror" was hard/weird to pronounce.

Current status

The game is currently in alpha and it just hit version 0.3.0.

You can join the alpha testing on Discord, where you will find a new Linux and Windows build every month.

Wishlist & Follow


Also available on

Screenshots

These are some screenshots of the latest versions.
0.3.0





Main updates

Alpha testing of version 0.3.0 has now started.

To try Virtualord out join the Discord server of the game where you will find a Linux and a Windows build (both hosted on itchio).

(1 edit)

today I published a video dev log on Youtube that shows all the new features and changes in the latest release of Virtualord in under 2:30 minutes.


P.S.

this is the first video I record in 4 years, so don't expect a professional youtuber as I know it's very far from perfect. :P
 

My Turn Based Strategy game "Virtualord, The Virtual Conqueror" has now a well defined roadmap that will give a clear direction to the development until the 1.0 release planned for next year (2026).

ALPHA ROADMAP

Here you can find the "main features roadmap" of the alpha stage of development, where the game can't be considered finished or fully playable and many design and graphic elements are not final yet.

My internal roadmap is more detailed than this one and it has many more entries, but this should give you an idea of what I am doing at the moment and what I will be doing in the upcoming months.

Based on this roadmap, my plan is to release a new alpha build every month and at the moment it looks achievable if I keep working at the pace I had over the past 6 weeks as you can see in this simple chart that tracks the days I have been working on the game code:


basically I have been working on Virtualord every single day for the past 30 days and I will keep doing that as this is my full time job at the moment.

JOIN THE ALPHA TESTING

If you want to contribute to shaping the game design and main features of Virtualord you are welcome to join the alpha testing. To do that you simply need to join our Discord server where you will find a Linux and a Windows build and a dedicated channel to discuss them.

I am going to post a new major update on all the progress I made in November in a day or 2, but in the meanwhile I wanted to share with you that I joined Bluesky, which I am planning to use as my main "short text social network" from now on.

If you are on Bluesky you can follow me here and I'll be happy to follow other indiedevs back of course.

I worked hard during the month of November, even if I couldn't manage to finish everything for the release of the next alpha build. That's going to be ready in a week or 2, so expect a new post soon.

The 3 main updates from this past month of work are:

Tower defense mechanics (WIP)
The main new feature of the next alpha release, it's not finished yet, but I already implemented 2 units and 1 structure that can spawn mini units. You won't be able to control them, but it is possible to assign them a destination target where they will go autonomously at the beginning of your turn.

New planet map
Planets now have less missions (down to 9 from 12) and it's possible to conquer one by winning only 4 missions (it was 6 before).

Self destruction
You can blow up your units and structures up to damage everything surrounding them, Kamikaze style.

You can check out the full update on itchio where you will also find other news and details about some other minor changes.