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Let's trade feedback! You test my game, and I'll test yours.

A topic by DaxterFlame created 31 days ago Views: 176 Replies: 4
Viewing posts 1 to 5
(3 edits)

Well met!

I'd wager many of us here know how impossible it feels to get people to play your game, whether you're doing refinements for a small commercial release or just want to make your pet project the best it can be.

I'm in the same boat. So why not help each other out?

My game is NSCG ("Nameless Solo Card Game"); it's a cute little card-based puzzle combat game. You'll overcome enemies by hitting precise damage values to cancel their attacks and maneuvering allies to mitigate what damage does get through.

You can comment feedback below or post on the game's page. I'm happy for any amount, of course, but depending on how much of my game you play and how thorough your commentary is, I'll try to repay that in kind.

Do note that I'm a person with biases and preferences like anyone else, though. I'll give any game an earnest try, but feel free to reply with your game first so I can tell you if I think I can give a meaningful review. (Though I won't actually try it until you've fulfilled your end of the bargain. :P)

I'd like to get as much feedback in as possible before Monday next week (11/24); you can expect my commentary on your game by the following Monday (12/01).

(+1)

Hey DaxterFlame. I really like the game!

Currently, I'm just after the tutorial. I am planning to continue playing some more after the weekend. I like the game mechanics, I feel like the timing concept is new (at least for me) and I have also never interacted with the shield break (stun) feature. I must say it was pretty complicated at first but after playing it some more I started liking the concepts.  Another thing I liked was the music, its a really chill vibe and I feel it fits with the gameplay.

Some other feedback I have is to add graphics to the player character, I would love to see something else than the rectangles. In this type of game, I feel like a story does a lot to immerse yourself. A little bit of dialogue at the start of each battle would go a long way. Also maybe I haven't gotten that far yet, but I'm looking forward to some sort of boss battle?

Anyway, I think it is a great concept, looking forward to where this goes!

Ps: I would greatly appreciate it if you could give some feedback to my game Tiny Shooters : )). I have a post on it here: https://itch.freezing.top/t/5548079/tiny-shooter-10-update-feedback-please

I played the game a bit. I like the core concept and think it has a lot of potential.

Few quick suggestions:

  • Please add a way to mute or volume-control the music
  • Triple-click method of playing card is a bit awkward. I suggest to create separate “select target” action, so that there is no need to click enemy if it is already targeted, which would make at least single-enemy battles less click-intensive.
  • Maybe cancel dragging when clicking outside the possible target? Current “sticky” behavior is a bit irritating.
  • Maybe add a way to cancel and rearrange actions from the timeline? Currently swapping the order of two actions requires too much work.
  • I suggest numbering or otherwise identifying tutorial stages. Both as progress indicator and for easier reference.
  • It seems that the stage which teaches to increase damage allows increasing enemy’s damage?
  • I gave up on the stage which teaches to break on the next turn, since I do not understand what that game wants from me now (but I spent just 5 minutes on it, so maybe I am just being lazy).

Good luck with your project!

Thanks to both of you for your help!

I'm too tied up in the rectangles by now to change them. ^^; That's just the aesthetic style at this point. It's also good to hear some ways I could make the input system smoother, but there are other things higher on the priority list at the moment---I'll get to that if I have time and/or enough people bring it up.

All that said, both of your points on the tutorials have been useful. A new update's out with massive aesthetic changes, attempts at early cutscenes, and adjustments to the tutorial to streamline the experience more.

Offer's still up if anyone else wants a part in this: you test my game, and I'll test yours!

(2 edits)

massive aesthetic changes

I tried new update. Visuals are indeed much more pleasing now, although if the initial cutscene is supposed to tell some story, I was unable to decipher it.

you test my game, and I’ll test yours!

I would appreciate feedback on my game (https://alsoknown.itch.io/way-to-crown ). Note that my game is also card-based deckbuilder, but is rather large and complex, so it make require some time to playtest.