About me
I’m finally starting to share a project I’ve been thinking about for many years — a calm, story-focused online sci-fi RPG for mobile, built around steady progression and a universe that slowly evolves as you play.
I’ve worked as a backend developer for a long time, so the technical foundation came first.
The backend (auth, users, caching layers, security, API architecture) is already running on my servers and the core structure is stable. This part was natural for me.
Frontend was never my strongest area, but for this game I have a clear vision of the feeling I want to achieve — and step by step, the UI and general flow are starting to match that vision.
My goals
My aim is to create a relaxing, fair and persistent sci-fi experience supported by an immersive story, without the usual pressure found in modern mobile games.
That means absolutely:
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no microtransactions
no buying content with real money
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no pay-to-win mechanics
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no ads
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no energy limits or time gates
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no systems designed to punish you for taking breaks
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no artificial grinding to force spending
Instead, I want the game to combine MMO-inspired elements with time-based missions, long-term progression and a story you can slowly uncover at your own pace.
A calm online world where you can grow your fleet, develop talents and explore — without being pushed, rushed or monetized.
What I have right now
At the moment, the following systems are already functional or in a stable prototype state:
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inventory
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story & quest packs
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basic progression / leveling
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resource logic
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structure for expanding content
And now I’m exploring how the core gameplay should feel — mainly the direction of combat and how it ties into progression.
In parallel, I’m preparing the talent system and testing different ideas before committing to the final combat mechanics.
What I’m planning next
Long-term, the game is intended to include:
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PvE missions
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PvP encounters
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guilds / group systems
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professions / ore gathering
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and more systems that expand the universe over time
I’m building this as a lightweight “idle-MMO inspired” experience.
Why this devlog
This is the first public step. I wanted to share early progress, reveal a small glimpse of the visual direction, and to help keep myself motivated as development continues.
To be completely honest, I don’t know yet whether this concept will resonate with anyone. So any feedback, thoughts or criticism are very welcome. Even a short comment helps me understand whether this idea has potential .
Early Visuals
These are not final graphics — just working visuals to help define the atmosphere and the tone of the world.

