Game Postmortems
It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
1 file
First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
2 files
Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
1 file
✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
2 files
Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to...
Well, I put together a small game in a few weeks. I've been experimenting with environmental storytelling where the narrative is told entirely through objects s...
This will be an unusual devlog entry, but I found an interesting post on Reddit , and it reminded me of my journey in life. The post title and the main question...
Should I need to tell you my story? I've sat on this project for a long time, three years without any work done. My original intention was to build myself a lit...
im so sorry guys for this movement mechanic i thought like it would be more realistic. ik the shaking is too high but i cant change it because of how it works...
3 files
Congratulations are in order! During work on this project, I finally realized that commercial success does NOT equal projects success. For the longest time, I t...
1 file — 1.1.0-094d945
While I was translating, I came to a logical conclusion: it's worth working on the interface and making it at least not crooked, because it's very confusing in...
Introduction Grab yourself a drink or two, this is a long one. I'm putting each part of the introduction into its own collapsible section and if you read only o...
Happy 4th year on the milky way. Please don't ask where the 3rd year anniversary post is, I was very preoccupied at the time. Probably drinking tea and kicking...
THE SECOND HEARTPICKER DEMO HAS BEEN RELEASED!!! GO PLAY IT NOW!!!!! Aditions: -A pause system -A kick/ban players system -A level editor -Featured levels -One...
2 files
Hello everyone My name is Nick, and I'm a regular warehouse worker. I've been interested in video games all my life. This year, my gaming experience has reached...
1 file
One of Us Will Die Curse of Strahd Adventure Report 20: The Massacre at Castle Ravenloft The following chapter is a spin-off session run as a One of Us Will Die...
Since releasing the game, I’ve used the proceeds from sales to apply for many awards and exhibitions, and been able to exhibit Five Years Old Memories in a pl...
Just small screenshots after a major update...
"Dreams are born for free, but turning them into reality costs."
One of Us Will Die Curse of Strahd Adventure Report 19: Festival of the Blazing Sun A few hours earlier, some time before the others would open their care packa...
"Dreams are born for free, but turning them into reality costs."
One of Us Will Die Curse of Strahd Adventure Report 18: Three Good Men The mule plods along the dirt road, its hooves puffing up little clouds of dust under the...
Every year during October I like to make something short and fitting for the season. For the past few years, that's been a Gothic tale set in a gloomy house (or...
1 file
We are currently working on bug fixes and improving the overall experience of the game . Right now , we 're focusing on solving user interface issues , fixing i...
One of Us Will Die Curse of Strahd Adventure Report 20: The Wachterhaus Breakfast at the Blue Water Inn is a thin chicken soup and stale bread. No feast, no win...
🧩 Devlog #2 – Quality of Life Update Hey everyone! This update focuses on a few Quality of Life improvements and visual upgrades to make the overall experi...
1 file
Heys peeps ! Alas we didn't managed to get private fundings for our game. So we will certainly go bankrupt, but the project won't die, it will just be severly d...
3 files
I'm sorry to say, but... Girafficus has been put on PAUSE! I have somehow managed to end up in Girafficus limbo, never putting my heart, soul, and effort into t...
It’s been one year since I released Extraneum, so I figured I’d write a post-mortem to explain my process, what went right and wrong, and as a mean to refle...
Hi hi! This is Polly, reporting from my pompompurin infested headquarters. I supported Onigashima in designing the monster/ghost forms for our cast of LIs, as w...
Hey everyone! Now that I've had the time to recover from the hectic jam period, I'm sitting down to write a devlog for SpookY2K! I'll talk about our initial pla...
First of many, many to come. Well hello! I am Dream Realm Pictures, I haven't figured out a proper short name for myself, so you can call me Dr. Pictures I gues...
4 files
One of Us Will Die Curse of Strahd Adventure Report 17: The Feast of St. Andral The taproom of the Blue Water Inn falls still. Even the fire in the hearth seems...
This is a mirror from my blog . You can read it there, too, but the content is the same! Last month I released this game, For Gregg, a twine about grief and Cha...
the court will now pass judgement I just uploaded my submission for my first game jam ever. This was the perfect game jam to start with. It had a short duration...
2 files
So, originally this project was made for Otome/Josei Jam 2025... clearly I didn't make the deadline ^_^' BUT! I came really close! Closer than I had on any othe...
2 files
Hey there! This is Tiago I’m not sure if anyone will read this, especially because it’s been so long after this project has been out. During this period, I...
One of Us Will Die Curse of Strahd Adventure Report 16: Return to Vallaki Ireena bolts upright, the scream ripping through her throat before she can stop it. He...
1 file
Hi again! Thanks for all the support for episode 3 so far! I was pretty nervous releasing it since it's quite different from the previous episodes since it's a...
So I published my 2nd game ‘Test Subject Idle’ and some of you might be wondering… What about Idle Legacy? I love what I’ve created in Idle Legacy - the...
Project was made in GBstudio 3.1 (you can migrate to whatever version I don't think this used plugins so you should be good) and is very simple, have fun poking...
1 file
One of Us Will Die Curse of Strahd Adventure Report 15: Krezk Castle Ravenloft burns. Count Strahd von Zarovich is dead. Its spires claw at a red-black sky as f...
If you're reading this, version 1.0 of Sokofox has been released. This is a post-mortem, life update, looking at the progress so far, and the future of the proj...
5 files
One of Us Will Die Curse of Strahd Adventure Report 15: A Merry Midwinter’s Eve (Alternatively: Curse of Strahd – Holiday Special) The morning in Barovia vi...
New downloads available! What started as an ambition to make a 'single button' mobile game featuring a robot girl with rich atmosphere and music around a decade...
3 files
cross-posted from my website : it's probably obvious to anyone who knows me, but i made noct and carol to suit my own tastes. i love boys who can look good in a...
Hey, these past few weeks have been a bit confusing, and a lot has happened that has made Alpha 1.01 unavailable (luckily we still have Alpha 1.0). I invite you...
1 file
Loading more posts...










































