Game Postmortems Page 3
i see u guys buying burgerpiz shift on itch io but i cant get these money cuz i live in russia. if u wanna support me, click "support me" in the main menu. love...
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First of all... wow. We tossed Liquidation Day: Sucking Isn’t Optional into a 5-day free sale just to see what would happen. Spoiler alert: something actually...
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Hello guys, I'm Zachariah, aiming to be a game developer and this is first my devlog where I talk about how I made my first horror game in Unreal Engine. First...
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One of Us Will Die: Curse of Strahd Adventure Report 6: The Pursuit of Hyappiness The orphanage is hushed when they enter. A stillness clings to the air, heavy...
BRIEF POSTMORTEM / INTERMORTUM I'm slowly working on a 1.0 release of the game, but I wanted to post my original 7DRL dev log and some brief thoughts. I wasn't...
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The time has come, and the RPG Maker Jam 2025 Results have been announced! Kana.exe won in the Most Innovative Gameplay category and was a runner up for Best Na...
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One of Us Will Die: Curse of Strahd Adventure Report 5: Welcome to Vallaki The carriage rattles into Vallaki, its wheels sticky with mud and blood. Rowan slumps...
I'm happy to announce that The Great Hatch is coming to steam ! https://store.steampowered.com/app/3745230/The_Great_Hatch/ Along the steam announcement, there...
The Factory Must Grow got discontinued. BUT we are developing a new, spiritual successor with a different name, different engine and different graphic s. Visit...
Update Notes: Added adaptive UI support (fixed an issue where UI elements were misaligned on certain screen resolutions) Fixed a bug causing hallway scrolling g...
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Last Chess Standing is a cozy chess-based puzzle game where the goal is to capture pieces in such a way that only one remains on the board. Sounds easy, right?...
Hi! I haven't been here for a long time, but I'm coming back with a major game rework. The game will be released soon, but with stripped-down mechanics, there w...
Hi everyone, I’m Ray! This is my very first time publishing a personal project on Itch.io, and I’m super excited to share it with you. By day, I work as a g...
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One of Us Will Die Curse of Strahd Adventure Report 4: Bonegrinder The road to Vallaki unwinds beneath gray skies, the mists never far, the trees like watchful...
DEMO CHANGELOG - save/load system - reworked the infection system - you now have an immunity, and disinfection items have to be applied every once in a while in...
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so... it's been a minute. i haven't really existed online for a while because my god this game blew up, i mean REALLY blew up. i didn't really want to deal with...
One of Us Will Die Curse of Strahd Adventure Report 3: The Village of Barovia Dawn leaks pale through the shutters, a frail imitation of light. Today is the fun...
Hello everyone! It's been a while since the full release of Coalesce! Thank you so much to everyone who has played (and even paid for) the game! It warms my hea...
One of Us Will Die Curse of Strahd Adventure Report 2: Once More Into The Mists The wagon groans through the fog, its wheels sinking in mud like teeth biting ea...
Thank you for a warm reception for A Simple Twist of Fae! It's been a ride creating this project, and I learned a lot along the way! I'll touch lightly on that...
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1. Introduction: How Did the Process Begin? Hello, I'm Arif. You are looking at the world's worst computer player! I was introduced to computer games when I was...
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One of Us Will Die Curse of Strahd Adventure Report 1: The Death House The following adventure report is a session of Curse of Strahd utilizing the One of Us Wi...
Three years ago, on April 27, 2022, I uploaded the very first version of Exploding Judo Federation on this website. It was a very small game and didn't have any...
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Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
Non-Obvious Dash Mechanic The trial is an area where players must perform a dash through a damaging obstacle. Main problems: Visual overload. When players are p...
The latest hotfix of android version has lot less bugs and the graphics and texts that were overlapping each other are now fixed...
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When I got into making Rubine I had a specific vision in mind, which seemed like a good idea at first. I wanted to make a fairly uncomplicated rail shooter/acti...
It’s been a bit over a year since Fragmented Almanac has been released. This project was quite a ride, spawning over 7ish years, with periods of ups and downs...
LOADSTAR was a long-lived, possibly the longest-lived, of the microcomputer disk magazines. It lasted for 250 issues, of which the first 199 are included in thi...
Playing through this game, after 5 years of leaving it tucked away; and I'm realizing, it's a crystallization of themes I've explored in games, poems, short sto...
Thanks to everyone who played Modern Game Dev. I am very grateful to have had such a good experience related to releasing my first ever game. Modern Game Dev ta...
We are happy to share to you info for 2 last days , from publishing Sanity Loops Demo version On Steam we got 101 wishlists on Main Page of Sanity Loops We got...
Midnight Mansion , my bite-sized mouse-only survival horror, is out! Explore an old mansion turned into an escape room, evade shapeshifting enemies, manage your...
The most important thing which I understood is that the most stupid thing is creating and adding assets without working core loop. In the end, the consequence w...
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The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
Let’s talk a bit about the development process behind our game Cave Escape — what worked, what didn’t, and what we wanted to do but didn’t have time for...
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UPDATE!! 3 NUOVI LIVELLI!! + STORIA EXTRA...
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Hello, I am aware that it has been multiple years since the last update of EAS Simulator, and whilst I don’t have much more features planned for this game, I...
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Hello friends, I thought I'd make a post mortem video on Curse of the Mantle, talking about the challenges and struggles I've faced making it before moving back...
Hello everyone! Now that NaNoRenO has officially ended, I figured it'd be the best time to write up a little post mortem about all the work that went into my en...
There's this YouTube comment on the music video of Goodie Bag by Still Woosy that's been stuck in my head: Yeah, they do. Fresh Gen X looking 20 year-olds in co...
NaNoReNo 2025 has come to an end, and with it, we have a chance to relax and reflect on the development. Intro I am no stranger to Game Jams. I've participated...
When I set out to make The Black Knight Chronicles: The Widow Without Time , I had exactly two things: A love for snow levels (seriously, they’re the best). A...
i woke up to like 30 notifications about this game WHERE ARE YOU PEOPLE COMING FROM 🔥 this game is ass but i have no desire to remake it cuz what would i eve...
Thank you so much to everyone who is playing the game! Reaching 500 downloads was already hard, but 1000? Wow And for those who make content for the game, I'm w...
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As I said on the game's page itself, Omnitris was a small project to test the systems of working together - the development environment, source control, packagi...
🦊Howdy! I'm here to answer the burning question that everyone's had since the game released: how did it do? Did we make money? Did people like it? This post...
A very strange warning appears when trying to download a project: Password-protecting files or pages is a technique often used by scammers in an attempt to bloc...
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