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A jam submission

StrychnineView game page

Investigate a strange facility where an experimental anomaly has gone beyond its intended purpose.
Submitted by Vyoxa — 1 hour, 19 minutes before the deadline
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Strychnine's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#4813.7503.750
Gameplay#7463.0363.036
Innovation#9232.7502.750
Theme#9243.0003.000
Overall#9682.9292.929
Enjoyment#9832.9642.964
Audio#14352.0712.071

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Entire personnel of Facility 23 were cognitively frozen, present, but unable to think anything more complex than a greeting. You are sent to investigate, given your unique neural resistance.

B.I.S.C.U.I.T., a cognitive enhancement wafer, is believe to be the cause.

Would you do as you're told and contain the anomaly... or risk it all for something much greater?

What code and assets did you not make from scratch during the jam (if any)?
I made everything from scratch.

Except for the elevator audio, attributed here:
https://pixabay.com/sound-effects/elevator-noise-33064/
https://pixabay.com/sound-effects/elevator-ding-at-arenco-tower-dubai-38520/

How many people worked on the game?
1

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Trippy visuals, really good job at adding stakes. Found myself always dashing straight up into the air to gain as much height and then using the double jump to accurately land on platforms. Super enjoyable, well done!

Submitted(+1)

really like the artstyle and atmosphere on this one, i wish there was more sounds, and the moving platforms didnt work correctly, other than that solid work!

Submitted(+1)

Great atmosphere and art style, super eerie in a good way. Controls could be smoother, but overall a nice jam entry :D

Submitted (1 edit) (+1)

it reminded me of the "Mouthwashing". the atmosphere corresponds to some kind of creepy spaceship, in addition, the art style is very unusual and does not allow you to clearly distinguish the elements of the environment, which I also consider a virtue.  besides, the very idea of cognitive anomalies appeals to me too.

of the cons: firstly, the small text is very hard to read, it was unpleasant to strain your eyes. secondly: I couldn't jump past the second tile (whether it's controls that are inconvenient, or my hands) :(((

Developer(+1)

ooh I never realized the problem with text size, I'll make sure to include a setting to change text size next time.
as for the controls, yeah the platforming part mostly sucks, i rushed that part.
thank you for the feedback! ill check out Mouthwashing, it really matches the vibe im going for

Submitted(+1)

Really like the art style and general vibe of this game. Managed to softlock myself using the air dash almost immediately lol.

Submitted(+1)

The addition of a player shadow would have been a good addition as well as a higher FOV. I love the look and general vibe though.

Developer

I see, Thank you for playing & for the feedback!
Though, I think I'm better off ditching the platforming aspect all together and focusing on the narrative more & enhancing it further, I feel the platforming took away of what was great about the narrative.

Submitted(+1)

I really liked your game! The art style was really interesting and the story was nice. As others have mentioned the moving platforms are annoying because the player does not inherit their velocity. A bug I have found that makes the platforming practically trivial is if you dash while looking up, you gain a LOT of vertical velocity, making it very easy to clear gaps and jump over obstacles (if you try to climb on the building with this trick you get stuck in the mesh geometry, so don't try that). Again great game overall, good job!

Submitted(+1)

A fun 3d platformer game with stunning visuals!

Submitted(+1)

The art and color pallette is good but the unlit material on the platforms makes it hard to gauge the distance. Also, adding audio to the footsteps and jump and landing would go a long way to make player input feel more tactile and effective. I see others already commented on the moving platform issue. But I really like the aesthetic you picked for your game, good choice.

Developer

I agree movement audio would go a long way, Thank you for feedback!

Submitted(+1)

Really liked the game the visuals are great and the story is interesting too unfortunately I suck at platforming so I didn’t get far… but seems like a good game :)

Submitted(+1)

Love the art style, it feels very airy! I have a few tips for the gameplay. A shadow underneath the player would better show where you land, and the moving platforms do not seem to stick to the player. In Godot, there is a "moving platform" setting in the Characterbody3d node, I think.

Great game for this period of time! Good job!

Developer

Thank you for the feedback!
I didn't know about this option, will use it next time, and a shadow would definitely help with the platforming.

Submitted(+1)

Very cool. I really love the look of the game. I like the challenging parkour as well, and how the pacing between text and gameplay feels.

Submitted(+1)

nice game

Submitted(+1)

“Think no thoughts beyond this point.”

Finally my time to shine.

It was a little difficult to tell the difference between the top of a platform and the side of it, but I think the style still worked well and it didn’t detract from the gameplay. The moving platforms were a bit slippery. I think I got the bad ending.

Submitted(+1)

I liked how you mixed the jam's theme with a parkour game. The idea behind it is impressive! I would recommend it.

Submitted(+1)

I love the SCP universe and this fits right in.

Great job creating the fitting story and atmosphere.

I loved it.

Developer

Thank you! I love the SCP universe as well.

Submitted(+1)

That was a lot of reading!  But once I was 3d running it was enjoyable.  I found the first jumping a little difficult, even though the game mechanics are just like my game.  Perhaps the mouse look and speed differences between your game and mine made it hard for me to solve that first jump over the water level of your game.  But cool vibe as stated below and scary name.  I had to look it up to figure out what that was when I first saw it: Strychnine is a highly toxic, odorless, and colorless crystalline alkaloid used primarily as a pesticide.

Developer(+1)

Thank you for the feedback, yeah Strychnine's an aptronym, it matches her personality.
I played your game, it's quite different in gravity physics and aesthetics, but a lot of fun!

Submitted(+1)

Had to look up 'aptronym'  too!  thanks

Submitted(+1)

The vibes are so cool. I'd love for it to have some more little sounds. 

Submitted(+1)

The world building and aesthetic really stand out here! I am terrible at platforming, so this was tough for me but really cool all around!

Viewing comments 26 to 7 of 26 · Next page · Last page