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IONCLAD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 3.949 | 3.949 |
| Build it with Phaser | #4 | n/a | n/a |
| Open Source | #4 | n/a | n/a |
| Overall | #9 | 3.728 | 3.728 |
| Theme | #16 | 3.795 | 3.795 |
| Gameplay | #25 | 3.590 | 3.590 |
| Innovation | #26 | 3.462 | 3.462 |
| Graphics | #33 | 3.846 | 3.846 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Ionclad is a really captivating game which you protect your core from the restless wave of enemy ships coming upon you. You have the energy power which is circular yet when you aim and click, you can channel it onto one way, which is visually really pleasant to see. Music is taking to the deeper, having variety of different attack styles would definitely something I'd look for!
Challenges
Open Source
Build it with Phaser
GitHub repository url
https://github.com/jonathan-rose/ionic
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Comments
The controls are so satisfying and fun!! The art and music bring back some nostalgia of going to the arcade as a kid playing mine-sweeper games :)
Thanks for playing! So glad you enjoyed it 😁
This is great, just needs a leaderboard :)
Oh man you are so right!
The plasma ball effect is super well done, so cool :) Great job!
Thank you so much!
The tendrils are cubic bezier curves and we’re just tweening the control points randomly between some max and min values, it’s surprisingly performant!
Damn! Amazing concept and satisfying animations. Loved it, bravo!
Thanks for playing!
We had a lot of fun making it, really happy to see people enjoying it ☺️
Pretty banger tune! Straightforward game but quite satisfying to play. The sound blast at the end made me crack up.
Thanks! So glad you enjoyed it.
Nice graphics and color palette. The soundtrack is brilliant too. I think at some points you may have had too many enemies on screen at once because game got laggy for me on a pretty beefy desktop rig.
Thanks so much for playing!
Yeah tuning the difficulty ramp was pretty tricky, didn’t want it to be too easy!