Amazing font pack! I've been getting good value out of this even outside of gamedev for things like music album covers and visualizers for my work. If you do anything at all cyberpunk or sci fi or gothic themed especially there are some absolutely stellar fonts in here!
Fatal Exit
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Very fun little game and coherent presentation. My only grip was swapping between collecting coins and firing the cannon mid level, that coupled with the time and ammo pressure was tough. I imagine I made a mistake saving for the higher tier upgrades and not upgrading ammo bag because it felt very tough if I played it that way!
Slick cinematic intro. A question, if I stand near the end point does that affect where the caterpillars spawn? Later on it felt like they were all spawning almost on top of the end point, which doesn't feel super fun for a defense style game (like mobs in a tower defense spawning right at the end of the maze in front of the objective than the start). But very nice spin on the fortress mechanic!
Awesome puzzle game... tbh most confusing thing for me was the end screen of a level, I tried twice thinking the game was softlocked then only on the 3rd time realized the game had a tiny play/continue button hidden in the letters. I would worry that many people might think the game was broken at this point.
The puzzles were cool and the mechanic/spin was unique!
Really cool lil project the music and audio were super atmospheric and the vibe was on point. My recommendation when making a jam game if you are gonna go the 3d route is to cut down on the world size a lot. Even with the faster movement you can guarantee a lot of people are going to get lost and/or quit if you have a vast world devoid of visual hints and clues, that sorta thing is why bigger budget games have huge environment art departments etc adding in subtle visual cues of "go this way or that etc" throughout the world can be incredibly time consuming and costly. Awesome little game though, well done.
Brilliant game, amazing for a solo project and I love how you managed to get the smooth turning snakes and curved levels to look so good. My only gripe was same as CavoX5. Would have honestly been nice to have a skip turn button that if you double tapped zoomed snakes tho their correct new position. On the mission with the long and short snake for example I had to wait 5 turns for the big snake to get out of the way of the exit, and then on the many looping snakes level the turn time made me quit at that point. Sometimes a certain level of polish in turn based games (you had it done well) can bog down the player if it's unskippable, especially with longer turn times (where I only get to make one move but like 8 enemies have to make a move it adds up.).
Cool game idea and very unique premise. Interesting artstyle too.
I wish it were easier to target the snakes when they were behind the white walls between sections of the plane tho. It felt frustrating to accidentally move 3 different monkeys just failing to click on the tiny bit of exposed snake hidden behind the wall. Would have been nice to have move and attack snakes on a different button possibly for this reason or at least as an option. But great game, well done!
Absolutely brilliant game. No way was I expecting something this cleverly designed in such a short period of time, I love your spin on "turn based" tho I can understand the comment from those who just hold the buttons down why it might not feel that way, it feels kinda like a tactical pause every move. I was 4th on leaderboard after my last run... wish I had time to implement a leaderboard in my game too! 💛
Thank you for playing... if you had one feature that would be your main wish for the game to have what would it be? 😉
But just for reference I made everything in the game within a much shorter period than the jam allowed for due to restarting the project a couple times, so some things were just impossible to scope with the time I ended up with!
Yess I tried hard to make the sfx play into that, spent the last few hours working on the game primarily on QOL stuff like that (and making things like the autorepeat not continue when switching snakes etc, small things that most people won't notice them being there but would miss them/be frustrated if they weren't there)! Thank you for playing!















































































Brilliant game, no idea if this is a decent score or not, but had lots of fun! 💛💛💛