
This jam is now over. It ran from 2025-10-03 23:00:00 to 2025-10-05 23:00:00. View 278 entries
Our 3rd year, we're taking things down a notch by enforcing a 1-bit color depth challenge.
What does that mean? Your image can only be made of 2 colors, pure black and white.
What?
Pixel art for the Game Boy. One image 160px by 144px.
Theme?
To be announced at Jam start. (In addition to the 1 bit color restriction).
How?
Make a 160px by 144px scene for the game boy, using only black and white pixels.
There must not be more than 192 unique 8px by 8px tiles in the image.
The images will be compiled into an actual GB ROM and some tiles need to be reserved for text.
Rules Summary
Why Participate?
All submissions will be included in a downloadable Game Boy ROM after the event.
Read below for more detail. I draw your attention to the bottom of this page for RESOURCES and SUBMISSION TIPS.
GB Studio Central
GB Studio
Bad Dad
Brandon James Greer
Lospec
The GB Studio Pixel Art Jam 2025 is an image based art jam designed to encourage artists to try their hand in making beautiful pixel art for the Game Boy. Instead of a juried or rated/ranked competition, this Jam will function like a creative studio event where submissions will be included in a Gallery ROM created with GB Studio that can be played on a Game Boy. We want to challenge artists to make something that will work in the context of a GB Studio project, so there are technical parameters that must be followed for your entry to qualify.
All files must be:
While the Game Boy and GB Studio are able to render more than 192 tiles, that is the limit for displaying dialogue on screen. We'll be using dialogue boxes for the artist credits and links, hence the limitation, plus it adds an extra layer of challenge.
Jam runs from October 3rd 7:00 PM EST to October 5th 7:00 PM EST. All submissions must be original pieces of pixel art created by hand. Pieces should be in only black and white and fit the theme (to be announced on October 3rd 7:00 PM EST). One submission per person.
As pieces are to be created by hand, images created with camera based image tools (including the GB Camera), AI generated art, or images built in other software then downsampled to GB specifications are not permitted. Using other images as references is allowed. The hosts of the Jam reserve the right to disqualify submissions if use of these tools is suspected, or if images submitted are low effort or overtly used as self promotional and not in the spirit of the Jam. Any style of pixel art is welcome and you are encouraged to showcase your unique take on the medium.
NSFW material is not permitted. All work must be family friendly, no depictions of violence, gore, nudity or sexual activity. Images that are politically charged or intended to incite adversarial responses may be disqualified from the Jam at the host's discretion.
By submitting to this Jam, you agree to allow your work to be used in the Gallery ROM that will be produced for this event. The ROM will be available as a free Digital Download after the event. You also allow for your work to be shared and published/reproduced in GB Studio Central's other media, such as our social media networks, website and magazine. All work will be credited and links to your profile/portfolio will be included if provided with your submission.
Ten submissions will be randomly selected to win a Game Boy Cart of the Gallery ROM produced from the images submitted, provided in part by insideGadgets. Of the ten winners, one will be selected to win a special anodized aluminum cart from Boxy Pixel.
To help you make sure your pixel art conforms to GB Studio specifications, check out these resources:
Official GB Studio Documentation
Basics: Backgrounds on GB Studio Central
Pautomas' Tile Counter
Participants are encouraged to share tips or other resources and links in the community message board for this Jam. Brandon James Greer also created these videos showing some 1-bit pixel art techniques: 1-Bit Detective Boy Playlist
Use the following image for your project cover image. It contains an alpha transparency, use as a layer over your resized art. Simply right click and select "save image as".
The smaller image is a 160px by 144px scene with some texture and dithering to get you started.

Submission Checklist
We recommend describing your itch project page as an asset/tool.
When you increase the size of your image, in the app you use, make sure you choose “no interpolation” or “nearest neighbour” for crisp big pixel goodness.
Thank you for reading until the end, and thank you for joining the Jam and I hope you will submit a piece!
