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Only Way Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3735 | 2.813 | 2.813 |
| Artwork | #3764 | 3.063 | 3.063 |
| Enjoyment | #4289 | 2.813 | 2.813 |
| Creativity | #5901 | 2.750 | 2.750 |
| Narrative | #7562 | 1.625 | 1.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The level loops and the player has to reach the end of the game to break it
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Panikon
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Comments
Thank you!
Not much there, but what is there works well enough. The look and feel is nice, the gameplay is easy to grasp, but I don't see this concept going anywhere without introducing something else. Currently, its just a time limit and doesn't really do anything other than making you go faster to progress. It also has the effect that after you finish one thing, you dont have time for the next and just have to wait out the timer.
Hey! Thanks for the feedback :D This is currently a proof of concept, but the idea is that I’ll turn this into a horror game where you respawn at the closest save point whenever you die. The timer will be there to add tension and force players to take risks if they want to progress. But yeah, totally! There’s not much to show at the moment!
The second checkpoint is hard to reach but its possible when holding down w,a,s,d to move. Pretty good prototype!
The look is pleasing, the game is quite straightforward to figure out
really cool concept and fun execution
The timing was tight but satisfying to pull off! A little bit of tutorial would have been great to help explain what I was doing, since it wasn’t obvious what the triggers were when I walked into them.
Love the look and sound design of the game altough it was challenging for my smooth brain i enjoyed it
Love the aesthetic of the game, slightly challenging but very enjoyable.
Thank you!
Very cool idea, the game forces the player to adapt at every try in a very smooth way. The 2D black and white and the audio/SFX are very authentic and well thougth. Really enjoyed it!
Thanks a lot for the comment!