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Planet Looper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #521 | 4.214 | 4.214 |
| Audio | #1523 | 3.357 | 3.357 |
| Creativity | #2411 | 3.628 | 3.628 |
| Enjoyment | #3107 | 3.104 | 3.104 |
| Narrative | #4513 | 2.207 | 2.207 |
Ranked from 594 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Orbit and fly between planets in a looping motion
(Optional) Please credit all assets you've used
See description for full credits!
Main thanks to Deep-Fold for the space art generators!
(Optional) What would you like to be called if GMTK features your game?
Ben Bevan
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Comments
I like this idea, but it was frustrating to have to launch towards planets off-screen that I can’t aim properly at. I think I’d enjoy it more if we could thrust both forward and back to control our speed better. Excellent work in a short time though!
Cool game and really awesome graphics/audio! :D Maybe it's a skill issue, but I found the required angle for not crashing into the planet often very unintuitive... I never died because of the fuel but always crashed before that :D
My game has a very similar concept, so feel free check out my version of space exploration :D (although my space art is more... crude :D)
An extremely fun entry with a great visual style and fun, simple gameplay loop! It's surprisingly addictive and very well polished for the time frame, great work! :D
Pretty good 👍 😊
Graphic are so good and game is very fun to play.
This is a beautiful looking game! I had a lot of fun trying to stay in orbit and crashing into planets over and over again haha the sound of crashing was actually pretty satisfying so made dying not as frustrating.
great idea and great execution!
Hi thanks for playing and your kind words! I watch you playing a few jam games on stream yesterday, I know you said you probably won't stream any more of the games but did you end up streaming this one or just play off stream?
hiya! yea haha.. i had some time left before I head off to my vacation so I ended up hitting some of the backlog of games off stream!
Great idea to spawn fuel so the player couldn't just swap between 2 planets. But even that was difficult enough for me. Very satisfying though!
wow it looks so good! if you take feedback : maybe making the map even bigger would have made it even more fun! overall great game!
great game! Loved the retro vibe and the gameplay! Check out my game for a fun space vibe!
This game is a bit difficult but very addicting! Also I like the artworks a lot~
Game feels smooth and polished! Always love to see how other people make cool games like this with the same engine I use. Love it.
Give my game a rating if u want as well :)
This was a lot of fun.
Really simple mechanics but tricky enough to get the timing just right. The quick restarts make it very addicting.
Lovely art too.
This was so hard, and yet so simple that I couldn't stop trying to get better, really well done, I really really like it. I really like as well that I could play it nicely on my phone. So much polish. Well done!
Oh my god I suck at this! XD It was good fun although 3 planets was my best outcome haha.
I really fun game to fill in those little gaps where you've got nothing to do and need to fill 2 minutes, open it up and have another bash at not smashing your face into a planet haha. Maybe a slow mode for us old people with the reaction times of a snail would be handy, but otherwise I don't really have any criticism!
Cool game, very good art, check out my game looped!
Your implementation of those assets has worked really well! orbit period is too fast imo, i think slowing down orbit speed will actually speed up gameplay. The explosion animation is soo f**king good, I'll have to check out that asset pack.
I think that the space setting complements the loop theme perfectly. I love it
I think that the space setting complements the loop theme perfectly. I love it
Great concept, but I found the mechanics a bit unpredictable, particularly when judging valid approach angles for different sized planets. Aftertouch would go a long way to help mitigate this, perhaps at the cost of additional fuel?
Great game, well polished, got to 2875 score. But.
Out of 10 tries 9 are crashes. It is fast, and with little margin of error. If game is slow it's boring, if it's fast it's hard. So, have a slowdown button for accurate targeting, maybe a line that shows trajectory several units ahead.
Gravity also weird, why are you losing fuel why in orbit? Gravity doesn't feel fun enough, its like it either on or off. I know it's made to avoid bugs, and there was some gravity before you get on correct orbit. But it felt not enough.