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Trash bots's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2178 | 3.347 | 3.347 |
| Creativity | #3058 | 3.469 | 3.469 |
| Artwork | #3329 | 3.184 | 3.184 |
| Audio | #4010 | 2.755 | 2.755 |
| Narrative | #5829 | 1.959 | 1.959 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You run around in a loop, and all of the boss's attacks, are on looped timers.
(Optional) What would you like to be called if GMTK features your game?
Tyler Proulx
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Comments
Such a smooth and polished game! The art and animations really stood out, and the gameplay was both fun and challenging. Well done!
For four days, this is incredibly polished. Great Job :)
Fun idea with a cute art style. I liked the way the level select was implemented. Would be nice to have some more visual indicators for example where spikes will appear when you collect a purple thingy. The music was nice but the overall mixing with it and the sfx was a bit poor, it was very loud and some of the sfx (like when the robot shoots a homing bullet) are quite harsh.
Fun game ! loved how challenging it was to initally get the hang of the sense of direction but it was super fun once you got it
Nice job! The game is quite polished, movement feels good, and the squishy animations of the player is cool.
However, a lot of the time the level feels unfair due to the randomness, (ex: spike spawning under you, row of spikes that are too long to jump over, etc), and the seeking bullets do stay spawned for quite a long time.
My game also has a similar planet-movement system lol
Cool idea for a combat system, although I found the spike hitboxes a bit unforgiving for my taste. Still, pretty good. Well done!
Thank you for the feedback!
A cute little action game with a unique concept but it lacks a bit in story.Not a fan of the audio mixing.Not too shabby
Thank you for the feedback!
It's a fun little game, maybe a bit too easy, but with a cool concept, I really liked the juiciness of the damage animation. But the audio feels too saturated, especially the laser one. I'd heavily suggest changing it or at least lowering the volume. Other than that, pretty solid submission, good job
Thank you for the feedback!
I like game feeling,but i died so quick。。
SORRY :(
I enjoyed playing this! Reminded me of that level in yoshis story with the ravens running around the globes. Our game also has a sphere/globe mechanic!
Thank you! I’ll check it out in like 5 minutes!
Hell fucking yeahh
Did you record soundtrack? I play some too!
I liked the game a lot, and loved that I could pass the level. But why green X))
Thank you! The green X is actually a +, but I could never get the rotation to work even though I used the same code as I did for every other thing that spawns on the island.
I didn’t record the level select music, but I did record the in game music using a tele, and a DS-1.
Love the gameplay idea and the animations! However, I think the first level should be a bit easier and it gets frustrating when the attacks are in the same area as the purple orb. I also think there should be a way to negate the homing bullets. Overall, it has potential!
Thank you!
This game's animation is really good. The background not being a still image is impressive and the player's jumping is cute and fun. The idea is innovative and the game is challenging. It's also impressive having three different bosses each with different designs. The only things to improve on in my opinion is to add checks so that boxes can't spawn in the player (which got me stuck during a playthrough) and spikes can't spawn next to each other making it so it is impossible to get across without taking damage. The audio design is very good too. Very nice job!
Thank you! The hitboxes on the spikes are very small, so you can actually jump between them pretty easily, bu this is never actually indicated, sorry about the confusion.
Hello fellow developer who made a game about moving tangential to a loop :3
Not too challenging, but the attacks are mostly fair, even if there's a chance a spike spawns under you when you're midair, because you get plenty of health pickups to survive through whittling down each boss' health. I'm glad that you telegraphed the laser attacks properly, and with enough time to move in level 3 if you're caught on the wrong half.
Good job finishing a game with multiple levels!
Thank you!
Great game! Movement is fun and bouncy, and the concept is very cool. I think my only small nitpick would be the random spike placement sometimes feels slightly unfair, but it's great fun to play regardless, well done!
Thanks for the feedback!
Loved it! My only complain would be that jump buffer is way too permisive, if you double press space at any time, it will auto jump once it reaches the floor.
The jump buffer is just supposed to be for the lower 1/3 of your jump, I guess I forgot to actually implement that, thanks for pointing it out though!
Nice fun game, it's enjoyable to try and beat all the levels. My only nitpick is how the bullets follow, the constant speed and straight-to-target movement could benefit from some variation. I still finished it and it was fun, nice job.
Thanks for the feedback!
Really fun game, it has a good boss fight, fits very well with the loop theme, and it is a beautiful game.
Thank you!
Nice game ! I like the loop of going around the 'planet' with increasing difficult from the bullets =) The SFX are a little noisy for me
Thank you! I messed up the audio mixer right before export and didnt realise...
This game was a nice challenge for the jam audience, not too difficult to be frustrating! Interesting use of different boss levels, gave the game different feel each time. Great job!
Thank You!