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A jam submission

Trash botsView game page

Loop around the planed to kill the bots!
Submitted by Tylergproulx — 6 hours, 49 minutes before the deadline
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Trash bots's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21783.3473.347
Creativity#30583.4693.469
Artwork#33293.1843.184
Audio#40102.7552.755
Narrative#58291.9591.959

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You run around in a loop, and all of the boss's attacks, are on looped timers.

(Optional) What would you like to be called if GMTK features your game?
Tyler Proulx

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Comments

Viewing comments 20 to 1 of 38 · Previous page · First page
Submitted

Nice game ! I like the loop of going around the 'planet' with increasing difficult from the bullets =) The SFX are a little noisy for me

Developer

Thank you! I messed up the audio mixer right before export and didnt realise...

Submitted

This game was a nice challenge for the jam audience, not too difficult to be frustrating! Interesting use of different boss levels, gave the game different feel each time. Great job!

Developer

Thank You!

Submitted (1 edit)

I loved this game! I like how the bullets take very long to disappear, so that there's always extra stress from that :P
I also really like the art style, pixelated yet modern at the same time! The music also slaps

Cute dog btw :D

Developer

Ayyyy! Another person who found the dog! I noticed that you didnt leave a rating (or at least it hasn't updated for me) so if its not to much of an issue, could you consider leaving a rating please?

Submitted

Im pretty sure I did lemme double check :D

Submitted

I forgot to save the rating lol

Great job 👍

Submitted

That was really fun to play, the idea of turning around the planet to attack the boss and avoid being hit is really satisfying. I managed to beat the three bosses and that's nice to increase difficulty with new attacks and not just more traps. The only thing that was sometimes frustrating was when spikes spawn just below me and i couldn't do anything to avoid them. But anyway, that was really fun

Developer

Thank you!

Submitted

Nice game! The graphics and sound effects were both really satisfying, I was surprised that I could beat all three bosses on my first try! One small problem I had was that sometimes it was confusing which was was left and right, but I guess there's nothing you can do about that here.

Developer

That is what I was mainly worried about, I tried to solve it a couple of ways, such as rotating the planet instead of the player, but that did this weird thing that would make the boss rotate around the planet when the player moved, so I settled on having arrows show you what is clockwise, and what is counter-clockwise, but I get that it would be hard to see that in game.

Submitted

Fun little game! I am glad the boss difficulty felt well tuned to the game mechanics, never felt too hard but not too easy either.

Developer

Thank you, the people seem to be on the fence about difficulty but I’m glad it works for you!

Submitted

Gameplay was pretty nice. I did feel cheated a bit sometimes when spikes just spawned right underneath me mid-jump. 

Developer

Oh my god. Now that you say that I realize that completely slipped my mind as a possibility, I just went back and fixed that even though it’s pretty much pointless now lol.

Submitted

Ow well, things like that always happen in a jam. Mine had some exploits I found out half an hour before finishing the project, but couldn't be bothered to prevent it :)

Submitted

The game looks really good and plays pretty well too! I had fun playing it, though it did feel impossible to dodge the bullets since they went through the ground. Great game!

Developer

Ya, I tried to make them go around the planet, but couldn’t figure it out at like 2am, so I gave up. Thanks for playing!

Submitted

I like it. The game has simple graphics, but the effort are in the bosses, well done!

Developer

Thank you!

Submitted

Really nice game. I loved the graphics and that each of the bosses was unique. I got past the first one but those bloody bullets were so hard to dodge that i couldnt manage the rest. Good work!

Developer

Thank you! The reason the bullets feel so unfair, is because I changed how they looked like 30s before I exported, and forgot to change the collision! The old ones were slightly bigger. I was not aware of this until this morning though, so, what can you do?

Submitted

Nice concept and vibe, though I found it kinda easy.

Developer

Ok, thanks for the feedback!

Submitted

Cool idea, the little square guy is super cute!

Developer

Thank You!

Submitted

Awesome game. I really enjoyed it and found it just the right level of difficulty (failed each boss at least once). I especially enjoyed the picture of your doggos. Could definitely see this being a full game with different bosses / abilities. Great jamming!

Developer

Thank you! I wasnt sure if anyone was going to find the pictures :)

Submitted

cool game, I love the little square guy

Submitted

Quite a fun game, great work :)

Developer(+1)

Thanks so much!

Submitted

Really fun game, art and music are good and gameplay is entertaining. Well done!

Developer

Thank you!

Submitted

This one was surprisingly fun for me. Jumping and dodging and catching all the powerups was super satisfying. Fun platformer. I only managed to beat the 1 star boss tho :( 

Developer

Thank you! I wasn’t sure how hard the bosses would be because I hade 3 days to master the movement before I added the bosses, but thanks for playing!

Submitted

Some sounds were very loud but other than that, solid idea and lot's of fun. Well made!

Developer(+1)

Thanks for the feedback, I messed with my mixer settings right before exporting, and ruined everything lol

Submitted

It happens to the best lol, well done on the game though!

Submitted

its a really fun game, but sometimes I feel as if there is no way to get the ball with out landing on the spikes.

Developer (1 edit)

That was one of the main things I was worried about, the ball does move after 10 seconds to avoid that situation, but I dont know if that is enough, thank you for the feedback!

Submitted

Interesting idea, but I felt as though it would have felt nicer if you could jump farther. I found it hard to clear even two-spike jumps, which made it at-times frustrating to progress.

Developer

Ok, thank you for the feed back!

Viewing comments 20 to 1 of 38 · Previous page · First page