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STUB's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #787 | 4.068 | 4.068 |
| Creativity | #986 | 4.000 | 4.000 |
| Narrative | #1221 | 3.159 | 3.159 |
| Audio | #1476 | 3.364 | 3.364 |
| Enjoyment | #1694 | 3.477 | 3.477 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic involves "looping" yourself back in time, but the world forward. Your past self may leave hazards in your way, or help you out for future iterations.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
BirdBurger Games
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Comments
The puzzles are hard, that's a good side of the game. The other side is, I'm not sure if it's my personal irk or just it is like that in general, I don't feel like puzzles and platformers (with timings as close as this) really go together. I did manage to beat the full game (is there a reason to collect time crystal if the end is in the other direction?), but as the time went on, it started being less of a puzzle game and more of a rage platformer.
As the other comment said as well, there are some issues, like being unable to cancel a shooting action, or shooting line prediction being unreliable in tight spaces, but overall it wasn't that bad.
In the last level, I had to spawn an enemy moving left, and wait for like half a minute for it to reach the red button at the bottom so that I could open the red door. After that there was a whole section I had to go through with floating blue spikes, which made it easy to die and then I had to reset all over again, wasting a lot of time in that place.
TLDR: The puzzle aspect of the game is nice, with some polish (add canceling and fix prediction) it would be even better, but it seems that platformers + puzzles are just not my cup of tea. Still, a very good submission to the jam!
Yeah the prediction line is faulty since its not checking the proper hitbox and the finicky controls is something we're totally going to fix post-jam. The last two levels are to showcase the other half of the gameplay, wherein its less about strategic planning and more about maneuvering around hazards you've made. However, you can actually strategize in those final levels so that the hazards are less of an issue for you by spawning them in certain spots / directions.
We designed it to appeal to both those who like complex/hard puzzles, but, also those who appreciate precision platforming & finesse. Again in those last levels you can outsmart the cloning system and make it easier for yourself. Our main regret is not making more levels where the difficulty ramps up a bit slower – obviously due to the time constraint that couldn't happen. I really appreciate your input and I'm happy you played it all the way through. I think as we extend this concept we might to give the player more agency in how the levels play out (like give them the option to brute force if they want the challenge but also have a way to outsmart the level to avoid that).
i love the art and sound!! i would really like a longer version with new mutations but still a fun game as is :-)
Haha thank you! You might just get that, we have a ton of new content thought up and we think this idea is pretty extensible so stay tuned :)) Happy you enjoyed it.
The art and presentation was super cute, seeing the little anglerfish(?) guy turn into different creatures and/or bouncy slimes after shooting was fun every time. I also loved the little touches of growth appearing when you looped back time, giving the sense that you were really speeding through time.
With that said, I'm sad to say I didn't really enjoy the game. I'm not big into puzzle platformers in general, so I'll write any issues I might have had with the puzzles down to skill issue on my part. My issue lies more with the controls and the feedback the game gives me. Not being able to cancel out of the Shoot-function after I pressed Shift to find a better angle, combined with the aiming line being dodgy on where you'll actually land (I assume because the hitbox of the character is bigger than the hitbox of the aiming-line?) meant I had to reset so many times because I missed a jump I thought I could pull off when I committed to pressing Shift, even after I had already figured out the puzzle. Ultimately I quit on level 4 simply because I was getting too frustrated.
Luckily, these issues shouldn't be too difficult to iron out, and if you do then in my non-puzzle-platformer-enjoying opinion, I'd say you would have a solidly good puzzle platformer on your hands.
Thank you so much! I really appreciate it, and even if you don't particularly love puzzle platformers I'm happy you played ours. I think your critique is definitely super valid, the most commons critiques we got are: the difficulty ramps up too quickly, and the controls aren't very forgiving. I think we actually might gear towards doing a full release and we'll take all that into consideration. Glad you made it to level 4 though, most give up on 3!
Very steep learning curve but nice puzzle design! Definitely worth a try! Do not give up on level 3 I swear it's possible!
Really enjoyed this! Got somme really interesting and fun puzzles in there. The visuals remind me of old flash games (specifically the portal flash game), which I really really like :)
Great job!
Very fun game, the main mechanic is very interesting and gives room to interesting level design. Although I might’ve been a bit too slow to get how to solve some puzzles
I like that when traveling back in time some things seem to get broken as well, overall it’s very well done, artwork and animations looking great as well. At first I thought the restart button didn’t work, until I realized I had to hold it down 🤦
You're not the first person who didn't think to hold Restart down and thought it was broken haha. We maybe shoulda made it more clear. And I so wish we did a level between 2 and 3 since the puzzle difficulty takes a big step there. Thank you for playing!
Great work, it almost feels like a complete game! The artwork, world-building, and level design are all top-notch. Overall, I’m genuinely impressed
Thank you!! That means a ton. We'll probably expand on the concept at some point
This seems like a cool game with a neat mechanic, but unfortunately I could barely get past the first level due to a bunch of input bugs and then the game just completely becoming unresponsive :(
Oh no!! Were you using mouse and keyboard or controller?
Unfortunately I tried using both and neither seemed to help the issue 😰
:( Darnn I'm so sorry. Never heard of this happening to anyone - I'd love to figure out how to reproduce the issue
Hi! Sorry to bug you but are you on 64-bit Windows and/or using 64-bit Firefox by chance? I think we may have diagnosed this issue.
The artwork looks actually cute. The game just gave me some great time to spend on. Great Job!
Thank you!!
Really nice game, loved the art and the concept. A really interesting concept to explore and can really see it being developed as a full blown game.
Would love to have a way to cancel the shooting of the balls.
Also sometimes it kind of bugs with some inputs and game just stops responding (for example if you pause when pressing Shift.
Ah ya it does slip up a bit. There is an aim cancel actually but it's not the most intuitive / not very obvious unless you read the controls - definitely the biggest flaw! Thanks for playing!
Amazing game! I didn't manage to beat all the levels but the ones I played were a lot of fun and very challenging. The art and sound effects are also really well done!
The artwork is really cute and the transformations are done really well.
The artwork is just chefs kiss. Well done!
A very intelligent game that gave me a great time! The last level really got me thinking!
I really like the way we have to calculate our movements according to the different creatures we're going to make appear.
Well done!
Thanks for checking it out! Again - your game is phenomenal & its clear you've got a knack for calculated decisions!
This game is superb! I really liked the idea of the clones either helping or hindering you. Loved the artstyle and the sfx and music as well. The story is simple, and enjoyable, with it being told really well in the environment as well. The puzzles we're in my opinion just the right difficulty, had a hard time figuring out the 3rd level I think, but in the meantime I fooled around with the shooting mechanic haha. Really great game, good job to you!
So happy you liked it! Ya level 3 is a step up from 1 and 2 definitely haha. We wanted 8 levels total originally to ramp it up slower but time didnt permit. Thank you!
Very impressive puzzle platformer with a really unique concept! The level design is top notch, it builds on the main game mechanic really well. The puzzle itself strike a good of balance of not being too easy and being too difficult either.
Could see this expanded into a full game, great job!
That means so much thank you!
Cool game! i like the character and the puzzles were very cool. Nicely done!
Nice job! I like the artwork and the mechanic was fun. Had me stumped for sure!
Thank you! Hopefully not too stumped though haha
muy bueno
Thank you haha
great artwork!
Thank you! Hope you enjoyed :)