The art and presentation was super cute, seeing the little anglerfish(?) guy turn into different creatures and/or bouncy slimes after shooting was fun every time. I also loved the little touches of growth appearing when you looped back time, giving the sense that you were really speeding through time.
With that said, I'm sad to say I didn't really enjoy the game. I'm not big into puzzle platformers in general, so I'll write any issues I might have had with the puzzles down to skill issue on my part. My issue lies more with the controls and the feedback the game gives me. Not being able to cancel out of the Shoot-function after I pressed Shift to find a better angle, combined with the aiming line being dodgy on where you'll actually land (I assume because the hitbox of the character is bigger than the hitbox of the aiming-line?) meant I had to reset so many times because I missed a jump I thought I could pull off when I committed to pressing Shift, even after I had already figured out the puzzle. Ultimately I quit on level 4 simply because I was getting too frustrated.
Luckily, these issues shouldn't be too difficult to iron out, and if you do then in my non-puzzle-platformer-enjoying opinion, I'd say you would have a solidly good puzzle platformer on your hands.