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Dopamine Junkie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #796 | 4.071 | 4.071 |
| Narrative | #1872 | 2.857 | 2.857 |
| Enjoyment | #2934 | 3.143 | 3.143 |
| Artwork | #3702 | 3.071 | 3.071 |
| Audio | #7214 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about dopamine loop.
(Optional) Please credit all assets you've used
Kenney
(Optional) What would you like to be called if GMTK features your game?
Batuhan Güner
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Comments
Addict in the loop of life!!!
I would love your rating to my game!
Very cool concept and interpretation. Gameplay loop is nice too!
I enjoyed trying keep the three bars from crashing. Got my dopamine to a high 9 before crashing. I could envision some card types that encourage you to keep them in your hand and build power over time, or that combo if played one after the other. Nice junkie art.
Yeah I think game needs a little bit of card interaction mechanic too, whether 'keep it in your hand' or 'if played with".
Level 9 is the highest I've heard, even I couldn't reach that far :D Glad you liked.
I liked this a lot... I took a different approach to do the same kind of game in another game jam... Very cool.
very cool. got to dopamine level 6, weird that i lost imidiately after losing a single level of dopamine. otherwise very cool and fun.
In concept you can't cure your addiction, further you go down into addiction loop harder you crash. But that's in 'story' side of the game, maybe I should have been clearer. Glad you liked.
I think this deserves more views!
I really liked it, and it was quite addicting.
Only thing was at one point the dopamine drain was just too much, and I couldn't get it up.
Well done! :D
Couldn't getting it up is kinda point of the game, you can't keep up doing it, just to see how high you can go. Glad you liked it.
Getting addicted into game was one of my secret intention :)
Ye that 's was what I thought afterwards!
Like you need something worse and worse to keep feeding your addiction until you can't no more!
I like the idea, maybe it gets harder over time but it never felt like my dopamine was ever in danger however.
I think that's communication issue at my side, gameplay loop's target is undefined to player, which some might say "what should I be doing right now?", which is a completely fair critique.