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A jam submission

Knot in TimeView game page

Tie up the timelines
Submitted by Wauhaus Productions, Pinball, matmangio, Roxas97XD, Aikirio, Mestolo, GoblinNasuto, Vick_neko, mpindaro — 6 minutes, 13 seconds before the deadline
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Knot in Time's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5174.1894.189
Audio#6103.6983.698
Artwork#10153.9623.962
Enjoyment#10263.6983.698
Narrative#17492.9062.906

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about a girl stuck in a time loop. Moreover, it will require players to weave together temporal timestreams to win, creating "loops" and knots between them.

(Optional) What would you like to be called if GMTK features your game?
Wauhaus Productions

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Comments

Viewing comments 39 to 20 of 39 · Next page · Last page
Submitted(+1)

i like the voice lines of the character after each level, it's really cute!

Submitted(+1)

Love the concept. Once you get the hang of this entanglement mechanic works, it gets really interesting.

Submitted(+1)

Very neat concept, which works well as a puzzle game. It took a moment to understand how the "loop" aspect works in the game, but eventually figured it out (maybe some sort of tutorial could have helped). Art is also really good!

Submitted(+1)

Interesting concept, really love the art!

Submitted

Pretty nice entry. The mechanics is pretty clever. There are plenty of similar interpretation of this mechanic this jam, which is the whole "do some of the level then loop back". However, this one feel nice to me because it doesn't suffer from the main problem of such mechanics which is making the players wait around for the clones to sync up and then proceed with the solution.

I thought some puzzles were much clever than the others, but they were all enjoyable.

Last point, and this is very subjective, but I thought the voice acting was kinda irritating to listen to.

Submitted(+1)

Being able to cross paths to control your past self is a highly creative mechanic that creates some very unique and fun puzzles. My only critique is that this mechanic could've been explained better.

Developer

Thanks for the feedback! We agree, the mechanics should have definitely been explained better and we had planned for an in-game tutorial to do so: unfortunately time run out and we had to cut it ^-^’ Will definitely include it in a further post-jam release!

Submitted(+1)

Clever interpretation of the theme. The levels are designed nicely. They lead you on to figuring out the mechanics pretty well. Over all great entry.

Submitted(+1)

Absolutely love this! Everything is so well polished, even down to the itch page itself! Your character is so cute, and the gameplay loop is very satisfying to get to the solutions, really well done!

Submitted(+1)

Great one!! Very good concept and the level of polish is huge! Level design is pretty good as well. Congrats on the submission!

Submitted(+1)

Really well done!

The art is great, the puzzles were pretty clever, and the music and sounds fit well! Being able to hop over streams definitely helped to give it some more stuff to think about when solving puzzles so it wasn’t too easy to complete and was a good difficulty. Great work by your entire team!

Glad to see another grid based puzzle game where you copy yourself, though this one definitely outdid mine by a longshot 😆

Submitted(+1)

A really great polished game. I loved the concept, it has awesome music and art. Really fun game, I managed to finish it. Great job

Submitted(+1)

The concept is really cool! The art, music and voice acting are all pretty cute too. A nitpick I will make is that I feel like most puzzles could be simplified further to their core idea and be less cluttered. I feel like some later puzzles could also make more use of the knotting mechanic. Then again, there are lots of possible interactions with the mechanics in play here, any you did incorporate something new in each puzzle, so it's totally fair.

Also, I encountered a little bug in level 7 where you could go beyond the allotted moves by undoing, in case it went unnoticed so far.

Congratulations on the submission, great work!

Developer(+1)

Thank you for your kind feedback! We agree, the base mechanic does have a lot of potential and we absolutely could have explored it in its base form more, but we had just so many ideas we didn’t want to let go! A full release would definitely take its time to explore each iteration better and would definitely polish some levels.

(PS: thanks for the bug report, it’s a known issue that surely originated from the tangle of code we ended up with at the end of the jam ^-^’)

Submitted(+1)

so polished and its such a good game 

Submitted(+1)

Really satisfying to play — planning the routes on each level actually made me think! Finally got my brain working somewhere, thanks for that :)

Developer(+1)

I’m really glad you had fun with our puzzles, it means a lot! :)

Submitted(+1)

I loved the puzzles and moving to the walls to lose moves is genius , loved the game W game

Developer(+1)

Thank you so much! :)

Submitted(+1)

Lovely main character design and creative puzzles!

Submitted(+1)

A nice concept! I only made it to the third level (not much of puzzler) but I think you've got a cool game here. The tying the threads of time together rules

Submitted(+1)

Very clever puzzle mechanics!  I really liked the entanglement.

(+1)

Lots of fun, several of the puzzles had some very clever solutions that stumped me for a while. I think you used the knots' attributes with blocking or tying very well, and overall this is a gem. Great work!

Submitted(+1)

Very cool idea! I like how you can cause your past selves to move along with you if you cross timestreams with them. The art was also very cute! Amazing work!

Viewing comments 39 to 20 of 39 · Next page · Last page