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Lunis_moonfire

141
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14
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A member registered May 01, 2020 · View creator page →

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i rated this before the final ranking and i feel the final narrative ranking is well deserved, the game is super charming, and fun, and the jokes are so silly and lighthearted!

i like the voice lines of the character after each level, it's really cute!

this game is super interesting, the clone theme was pretty big this jam but from the games i've rated this one wins it for me

there is a ton of strategy to employ between rounds that it almost feels like  playing in a miniature war planning counter attacks and such

i love the story as well

however, the game lacks alot of clarity,  when reaching check points, which side you are currently on, when your character has died etc

that aside, good work great game!

cute game, some of the puzzles stumped me a bit 

also i love the way each dalek robot thing almost makes music when it moves!

but i did encounter some bugs that would progress a level when i didn't win

still, good stuff!

neat game, i've seen a lot of playing against your clones game and this one is pretty fun, bit simple but that's alright 

this is a 10/10 for me, super creative gameplay loop, the sounds and visuals portray the fun of playing with nobs in a really accurate way, and they whole mystery of the entire thing

i love trying to figure out what each button does while speculating what it all means, how the sound changes as you play, really cool

i feel this can also be turned into a really really cool horror game, just make it say some spooky stuff when at certain clarities and you've got something really good

im not sure if there is more to the game, i've manage to get a few bars past the red section, if there is an ending to the game  i would love to know

super amazing game, i really like it, would love to see this expanded in the future!

really good execution on the looping platformer idea. very good level design

interesting game, it kinda gets a bit chaotic with a lot of planets around but it's puzzling

i love the character art, especially the halo/hardhat that's a really cool idea

i like how you can shoot planets from two sides to make the resulting planet move slower, but i feel the aiming can sometimes get in the way of the puzzles, being a bit unpredictable when trying to get the a planet in it's orbit

really love this game! there is a really  clever combination of choices here, from the time limit, to the inaccurate guns, to the changing guns requiring different distances

and the choppy animations are perfect, the music is great too

super amazing work!

fun game! i like the spell casting mechanic, it's interesting, but the way spells are cast is a awkward, doing five sharp angles is a bit odd, i feel like another shape would have worked better(or even a new shape for each spell)

still really fun

was really hoping to play this, but i couldn't seem to get it to work, neither through download or browser

only seemed to work on my phone weirdly enough, but there is no  way do control the game so it didn't quite work

but i really like the art and presentation! love the hollow knight inspiration !

everything about this game is hilarious , i love the random rats exploding everywhere, the cat jump-scare, and the voice acting and the rat pngs

i do wish the gameplay had a bit more depth specifically when it relates to the theme, the rotating rat pile should have been explored a bit more gameplay wise, maybe shooting a rat in constantly spinning direction idk

really funny game tho awesome work

i like it, the game-play loop is interesting and i like how the spells equipping works, even though i didn't quite understand how the passives work

for a game where falling off is death i would have made enemies push the player back, possibly at the exchange of having a health bar

good work

i like the idea, but i'm not very good at scrabble, the low poly animals are cute!

(3 edits)

really cool art style, not the most creative gameplay loop but i think the art story and style make up for it 

personally i think i would speed up the background scroling to match the intense music

but really polished game overall!!! loved it

(1 edit)

Super cool game! i like the idea of the rocks you smack coming back later with the loops, i feel like there is some potential with it, altho it's a bit hard to notice it's there some times as the biggest threat is the rocks falling from above

love the art style as well

nice, game! the exit 8 style really fits the theme

Kinda assumed they'd be some idle games this jam, being a kind repetitive. this one is very good

i love how the car are almost imperceptible at the highest speeds

it has a satisfying  loop  to it, tho i feel like the car shops should have been just ui, not on the track it self

i played this a bit too much

This is really sweet! i like how the gameplay fits and changes with the story

i really like this one, the art the characters, the story and the world (idk what the loopy purple thing is but i wanna know),the little butt shake some of the characters do while typing is really cute, i love how each character has their own job, both in the ship and game

the game took a bit to figure out, maybe the learning process can be stream lined a bit more but i had fun figuring it out

and despite being a pretty simple puzzle the surrounding events and split rooms makes it pretty engaging

really cool game!

this is amazing it really captures the janky spider man ps2 style and comedy, plus the whole serialized super hero show parody is really funny, "metal man vs meat man" is the dumbest and best combo of characters to do this with

i love the voice acting, especially the way the goons speak over each other but don't stop when already past them so they just fade out,  that and the cutting out of their voice when they die, really good stuff

for the future tho, i'd try to make the chain punching more consistent and make the meatballs not push the player around, it ended a few runs of mine.

still, really amazing game!!

(meat over magnet... such a subtle refrence...)

this game executes the pretty simple premise of "do the level again with you you clone this time" really well, i especially like the 100 shot walls  that make a frantic button mashing moment with all of your clones, the sense of clone teamwork really shows here it's pretty neat

unfortunately there is some issue with the clones that causes them to miss certain jumps so they break alot of setup,  this became a big issue in the level where you need 4 clones on each button, 4 as jump pads, 2 for the first two button clones and 2 for the final clone and the mine clone

that aside i feel like the jump pad clones should have infinite uses, it would make the inconsistency a bit less of an issue

still, really good game!

 

as a person who likes hard platforming games i enjoyed this, the presentation works well and platforming is really solid

a few notes, 

the turning around at the beginning of the loop is really disorienting especially for a game you restart a lot

not such a fan of the fake platforms, they're a bit too  subtle and are introduced a bit too early

i also feel like for a start the platforms need to be a bit more wide, to account for player error 

otherwise i like the fact that you can jump on walls while riding them the way the story was executed

the rock paper scissors took me by surprise

good work

really cute game! i love that you can name the dog, i like the art style and the way the story fits into the gameplay

the stun from being hit feels a bit too long, and it's kina hard to judge when you need to jump sometimes

also  there is a bug where if you restart at the right movement you get to go before the time starts

good job!
 

fun game! i feel like this concept as a lot of potential

i love the cool hat!

thank you! and yeah i agree, sound effects are planned for the future, including a sound when a loop and or hour passes, i think for the single click ghost objects i might add a feature that makes then unclickable for at least an hour

as for the plant it was made into a ghost object after it's art was done and getting two hitboxes that close seemed like a bad idea
 

really cute game, reminds me a lot of old nitrome games

i feel like the trains should move a bit faster 

i like the style and the writing, it's meshes really well with the way the gun sounds, the art of the game and the whole dying to bouncing bullets

but i can't say i really like the shoot to move mechanic , it meshes really badly with the bouncing bullets killing you and often the way to avoid a bullet is to fire another that can then kill you

i like the core idea  but i feel like it can work with normal movement speed, possibly leaning more into timing the loopy gun, and possible making some form of loop with bullets idk

great work either way!

the core idea of the game works, but it kinda devolves it just platforming with a timer very fast

tho i do like imagery of ton of copies of the character running around 

i like the idea of a game about a pit crew, bug the controls don't quite work for me

cool game, tho, i like the crew picking up sheep and cows and such to put as wheels, it would have been funnier if they did lock in a the car drove with them anyways

cute game, i love the artstyle

i feel like the drifting should be a bit tighter, it takes a while to drift and you have to do a full loop to get anything from it, maybe allow half loops to give boosts

i managed to get the cat with the gun but idk why the menu popped up so that needs some clarity

not sure if the decimal score is intentional but if not id look if you used a float where something should have been an int

pretty simple but i had fun with this, the buggy car physics made for some fun moments

i would reduce the sound of the car engine tho, a bit too distracting

Cute game, i really like the style and presentation of it, the main character being a "Cool square" is executed really well, for a heavily rushed game it has some good puzzles.

as for feedback, the shifting camera doesn't quite work for a game like this where the edges of the map are important, while i do like it as a stylistic choice it's not the right place for it, same goes for the red square following, when it snap around it looks a bit off

finally i would have made the entering the exit door automatic, for speed and such

good job!

Cute game, i like the way each level introduces a new track for the music, alto i do wish the music itself had some more impact on the gameplay(blocks moving to the beat etc)
the muting and unmuting of stuff was fun to play around with, reminds me alot of incredible 

on the bad side the collisions are a bit off and the music get a bit jarring around the 5th or 6th track


also when the third track started is was like "that accent seems familiar"

then i read the names, and understood why it was familiar

well i can't rate your game based on it's gameplay since it doesn't seem to load for me(browser and install, just freezes two seconds in)
but art wise this looks very good, the colors the animation and mix of 2d and 3d are really really cute!

Cool game, the presentation is well done

 but it kinda loses it's charm pretty fast when you play slower and the pink wizard  moves less as well

but i feel it has some potential

i think if the player had some motivation to move and shoot other than the pink wizard they would be a bigger threat

i like the bouncing projectiles and large hitboxes making up for the fact that the pink wizard can't aim toward the player 

also i think in the movement code you are using Input.GetAxis instead of Input.GetAxisRaw, i made a small top down test game and got the same floaty movement with only GetAxis, GetAxisRaw fixed it

something about the janky way the bird moves and the way cars just snap into right angles is really funny to me

that and the audio of the people getting hit, especially when it overlaps a ton of times

Gameplay wise i think it would have been better to change the angle of the camera and remove the crosshair camera thing, it doesn't quite do it's job as a way to aim

anyways, good work!

really cool game, the main game play loop is really interesting. it's a cool way to make a tower defense game and i can see a lot of ways to expand this idea

i think i would really enjoy this game if the controls were given some more time

currently everything is WAY too slow and the fact that you can't move the claw side to side while descending makes it really though

but i think that's all that's keeping it from being incredibly fun!

i win



+ garlic cost 0
+ each card summons lightning
+ all other cards can be banished
= infinite lightning garlic build

pretty cute, although it took me a long time to figure out you need the exact order of ingredients for it to work, was a bit frustrating

the chimeras are very cute but the artstyle difference between them is a little big jarring