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A jam submission

OUROSView game page

Submission for GMTK 2025 --- PLAY IN FULLSCREEN
Submitted by buckeye_cs — 9 hours, 6 minutes before the deadline
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OUROS's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#37812.8062.806
Artwork#40862.9682.968
Enjoyment#43402.8062.806
Creativity#45223.1293.129
Narrative#67361.8061.806

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must loop enemies to kill them

(Optional) Please credit all assets you've used
Music by Wyver9
https://wyver9.bandcamp.com/

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Comments

Submitted

Fun spin on the snake formula! It took me a bit to understand exactly how it was I was dealing damage (I know it's written out, but the intuitive understanding is difficult), but after I figured that out it was fun! The sound effects are nice, but if there was just a little more feedback on dealing damage- maybe a particle effect or a tiny bit of screenshake or something- that would really sell it!

Refreshing take on an old game, I enjoyed playing!

Submitted (1 edit)

I always love to see classic games get remixed in creative ways like this, great job!

I also really like the title screen; the pixel art is phenomenal.

Submitted

Creative take on a classic, much more fun imo.

Submitted

Great game! I always enjoy a creative new mechanic, that is fun, while staying so simple

Submitted

The snake mechanics we all know, but dealing damage based on how many segments of your tail you eat was a great idea. Fun game!

Submitted

Relatively straightforward, but well executed concept. The addition of the modifier fruits for fun bonuses was a nice touch. 

Submitted

Simple, nice aesthetic and pretty solid!

Submitted

Cool concept! kinda similar to mine! Really liked the Visuals and felt quite polished!

Good job!

Submitted

Very fleshed out mechanics for this jam. Love the artstyle too, very polished

Submitted

This is excellent! I love snake games, but I’ve never played anything close to this. It took me a second to understand that I could do more damage if I cut off more of my tail, and once I got to levels with multiple enemies and realized I could try to attack more than one at once, I started to realize just how much depth there is here. So many good ideas, and great execution!