Wow, there's a lot to this game considering the jam length, awesome job!
MiroGames
Creator of
Recent community posts
Making the timeline with the cards is pretty cool. I'm glad it forced me to use all the new tiles, and I had to think about where they went. Art and animations are great too! Since there isn't an indication that the card is picked up, it was hard to tell what to do at first. I'd recommend giving more control feedback to the player. For now, basic controls in the game page would help! Glad I played this, very cool!
Ahaha, the space kittens are a leftover asset from a game I had made for a class but I love how random they felt since I didn't have the time to create a more logical enemy sprite. Thank you for your kind words, I'm glad you were able to conquer the learning curve and have a good time with our game :D
For the sake of the demo, the turret doesn't have to upgrade much so you never see its stats become anything crazy. A stretch goal was that we wanted to build on the turret to have new abilities and homing bullets would have been a fantastic addition, great idea! Thank you for playing, we appreciate your feedback and are so glad you enjoyed it!
Thank you! A core idea for the game was that the player isn't what deals damage and that the bullets come from somewhere else. The player should feel less safe while exploring than when they are closer to the base. Unfortunately, we didn't have the time to flesh out the turret to be a little more interesting but we're glad you enjoyed it!


