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MiroGames

29
Posts
3
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7
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A member registered Dec 24, 2023 · View creator page →

Creator of

Recent community posts

Wow, there's a lot to this game considering the jam length, awesome job!

Niiice. You got this. I bet you can figure out under 10!

Ahaha yeah the ball was added after my artist went to sleep. Glad you enjoyed, thanks for playing!

Thanks for the kind words! Glad you enjoyed

Honestly a good execution on this idea, nice job!

Amazing aesthetic and well-made puzzles, good job!

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This was fun; the upgrades at each level were a good touch. I like how the looping is the orbiting. Well polished too! Great work!

Creative take on a classic, much more fun imo.

Fun take on a time loop! Felt a little zoomed in but it was fun

Creative take! I just wish I were more musically inclined ; _ ;
Surprised me there's a rating system and everything, but I think the potential for making something cool comes with the time limit!

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Amazing vibe, really great art and music too. I'm surprised this hasn't been rated more. It was a good time. Glad the Bear clan paid off!

Artwork was really cool, gave me nostalgic vibes!

Making the timeline with the cards is pretty cool. I'm glad it forced me to use all the new tiles, and I had to think about where they went. Art and animations are great too! Since there isn't an indication that the card is picked up, it was hard to tell what to do at first. I'd recommend giving more control feedback to the player. For now, basic controls in the game page would help! Glad I played this, very cool!

I also played because you said not to! Cool art, I'm sure the idea was going to be neat, I like the idea that the weapon spins around the player!

Awesome take on the theme! Going looping back makes a lot of sense, and having the dash for only one way adds to the puzzle aspect. I like the little details too, like the animations and sound design, they add a lot! Great job :)

Thank you for the kind words :)

Thank you, we're glad you had fun!

Feels really good
Cute art style
Awesome idea
Great job guys :)

Yeah, we just accomplished what we could during the jam time, despite the ambitious ideas we wanted to add. We're glad you liked the idea though!

Thank you for playing! I cranked down the turret level you need to get but I had intended to have it go a little longer. Endless mode is a great idea though!

Wow thanks a ton, that means a lot that you liked our take on the jam theme! Glad you enjoyed it and congrats on the win!

Thank you, I wish we had enough time to add even more to the loop but I'm still happy with what we accomplished. Appreciate the kind words and we're glad you had a good time!

SPIDAMAN

SPIDAMAN

Really cool ideas here, I like how the abilities scaled with how many of the fish you had. Great work!

I love this game's style, it's a fun idea and fun to play! I'm not very good at it but I did improve each time. Great execution, amazing work!

Ahaha, the space kittens are a leftover asset from a game I had made for a class but I love how random they felt since I didn't have the time to create a more logical enemy sprite. Thank you for your kind words, I'm glad you were able to conquer the learning curve and have a good time with our game :D

For the sake of the demo, the turret doesn't have to upgrade much so you never see its stats become anything crazy. A stretch goal was that we wanted to build on the turret to have new abilities and homing bullets would have been a fantastic addition, great idea! Thank you for playing, we appreciate your feedback and are so glad you enjoyed it!

Thank you! A core idea for the game was that the player isn't what deals damage and that the bullets come from somewhere else. The player should feel less safe while exploring than when they are closer to the base. Unfortunately, we didn't have the time to flesh out the turret to be a little more interesting but we're glad you enjoyed it!