Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The wizard of ZzzView game page

You have to escape the timeloop of the great Wizard of Zzz
Submitted by dzsemC — 2 hours, 4 minutes before the deadline
Add to collection

Play game

The wizard of Zzz's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#14973.0003.000
Artwork#30033.2803.280
Creativity#35423.3603.360
Audio#36302.8402.840
Enjoyment#38902.9202.920

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the player is stuck in a time-loop

(Optional) Please credit all assets you've used
see description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

This is a very cool concept and an interesting take on perfection platformers! Like some others said, the wall jumping was a bit too difficult for me to make it very far. The part that was giving me the most trouble was I instinctively want to hold the key for the direction I'm moving in after I jump off a wall so I will stick to the next wall but doing that cancels the velocity in that direction which feels unintuitive. I think if you fixed that, it would improve the feel a lot. Regardless though, this was very nice!

Submitted

Really fun game. I love the platform design that lets you really benefit from your upgrades. Very well thought out. The wall jumping was a little difficult for m, but it was still really fun to speed your way up the tower. Awesome take on the theme, and very well done.

Submitted

Cool take on the theme! At first I thought it wasn't very creative but then I made it to the boots and realized how good the idea was. Nice job :D

Submitted

What a unique idea. My one critique would be the controls but other than that it's a fun time!

Submitted(+1)

It's a bit complicated, but it will be the best for speedrunners. I hope you finish the game and add it to the rating table

Developer

thanks for playing, yeah we plan on finishing it! :)

Submitted

It was a really fun platformer,  sometimes i died and i didn't get why. But i has potential it's true!

Developer(+1)

Probably it wasn't shown clear enough, but when the timer runs out, you fall asleep, starting the next loop (so I think that's why you "died very suddenly").
Thanks for playing tho! :)

Submitted(+1)

I feel like there's of potential here, but I had a real hard time getting past the upgraded boots.  I'm glad you're already planning a post-jam update to improve the controls, because the art is nice and the concept is good.

Developer(+1)

Thanks, yeah we'll put out a post jam update :)

(+1)

I'm bad at it but nice game

Developer

Thanks for playing!

Submitted(+1)

Very cool idea! Im not good in tight timeline situations, so I stopped playing after getting the boots (which I did not get until my 5th run). But I think this idea is a great one!

Developer

Thanks for playin!

Submitted(+1)

Enjoyed playing it, The Controlls are fun, really liked the small detail of character trying to hold off the ledge haha. 

Developer

Thanks for playing! 
Actually I'm not sure which part you meant by the character trying to hold on :D.

Submitted(+1)

Oh! The controls are so fun!!

Developer

Woah hold on there cowboy :D. Very surprising take, but we're glad you liked it!

Submitted(+1)

Interesting idea, but the character control could be better.

Developer

Yeah, much agreed on that. We're gonna release a postjam update with better controls.
Thanks for playing!

Submitted(+1)

I would have liked to play it, but i can't just get past the first zone

Developer

Yeah, actually it turned out much harder than we wanted it to. We're gonna release an update post jam, maybe you have more success in that version :).
Anyways, thanks for playing!

Submitted(+1)

Hard to control.

Developer(+1)

Yeah, actually the controls ended up not how we wanted, but we plan on having a post jam update.
Thanks for playing tho!

Submitted (1 edit) (+1)

I really wanted to like this game, because its art and concept are both so charming. While I did make it to the end, I only did so because I assumed that the game would be short. Because I like the concept so much, I'm gonna write a bit of feedback.

Points of improvement:

  • Walljumping consistently fails to do what you want it to. Consider adding coyote time or some other fix to stop me from constantly falling down
  • Having to crouch to get the rocket isn't intuitive, as there isn't any real platform to stand on beforehand. When you have to replay the entire level every time you fail, not being able to get upgrades because of the lack of a ledge is frustrating.
  • A countdown on a dash is unusual. So does an omnidirectional dash (I did not notice it was omnidirectional at first). Keep in mind how players will expect certain mechanics to work as you design them.
  • Give me the option quickly restart my run so I don't have to wait that long.

The good:

  • The level design having multiple paths for when you unlock new upgrades is satisfying to discover and it adds to the feeling that you're progressing.
  • I like how simple the game is. It has a clear vision, and it doesn't try to be more than it is.
  • The narrative is surprisingly fun, even though it doesn't play a big role in the game. You immediately kinda know what's up, which is enough to get you to want to see more.

Overall, definitely good work on the game 👌

Developer(+1)

Hey!
Thanks so much for the detailed feedback!
Regarding your points:

  • Walljumping:  this was something that we knew was gonna suck :D. I couldn't actually finish it the way I wanted it to behave, so we're definitely going to change it in the update
  • Rocket pickup: that is not the intended way to pick up the rocket upgrade, but I actually find it super cool that you found a way to do it with crouching, so kudos on that! (Also it is intended for it not to be very intuitive how to get to it)
  • Dash cd: This was a conscious design choice, since without a cd you could just abuse it and use it constantly, but having the ability to use it more than once in a run opens up a lot of possibilities with the level design
  • Omnidirectional Dash: This was also a decision, although maybe less conscious. That's how I implemented the dashing from the get go and we just loved the way it felt, also it creates more level design possibilities. You are completely right though on it not being very intuitive, so we're probably going to add some kind of hint, introduction that makes this more clear.
  • Restart option: Honestly, to me this feels like the most important feature that's missing, so thanks for pointing it out. I completely understand your frustrations during the runs and this as well is definitely going to be included in the update!

I'll make sure to let you know, when the updated version is out, so maybe you can have a better experience.

Thanks for playing!

Submitted(+1)

Looking forward to playing the updated version then :))

Submitted(+1)

Controls took a little getting used to, but I liked the idea of perfecting a platforming challenge. Kind of felt like speed running!

Developer

Thanks for playing!
Yes the original idea was a speed running-ish platformer. 

Submitted(+1)

Very hard controls but great game!

I wish it wouldn't cancel your dash if you are holding a wall

Developer

Thanks for the feedback, actually there's going to be an update after the jam in which we plan to fix a lot of the common character control issues.
Anyways thanks for playing!

Submitted(+1)

Great game! Had some issues at the start with the controls, but this is a great submission. Made me rage whenever I couldn't get up a wall :)

Developer

Glad you've enjoyed it and thanks for playing! :)

Submitted(+1)

I absolutely suck at platforming (especially under pressure) but this was cool! Almost got to the dash

Developer

thanks for playing!

Submitted(+1)

Had a hard time getting the rocket!

very fun idea though with the abilities you gain making you play the level differently

also liked the little intro cutscene :D

Great job!

Developer

Yeah, actually it turned out much harder than we planned. The winning cutscene is even better ;)
Thanks for playing!

Viewing comments 29 to 10 of 29 · Next page · Last page