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A jam submission

The wizard of ZzzView game page

You have to escape the timeloop of the great Wizard of Zzz
Submitted by dzsemC — 2 hours, 4 minutes before the deadline
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The wizard of Zzz's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#14973.0003.000
Artwork#30033.2803.280
Creativity#35423.3603.360
Audio#36302.8402.840
Enjoyment#38902.9202.920

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the player is stuck in a time-loop

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Enjoyed playing it, The Controlls are fun, really liked the small detail of character trying to hold off the ledge haha. 

Developer

Thanks for playing! 
Actually I'm not sure which part you meant by the character trying to hold on :D.

Submitted(+1)

Oh! The controls are so fun!!

Developer

Woah hold on there cowboy :D. Very surprising take, but we're glad you liked it!

Submitted(+1)

Interesting idea, but the character control could be better.

Developer

Yeah, much agreed on that. We're gonna release a postjam update with better controls.
Thanks for playing!

Submitted(+1)

I would have liked to play it, but i can't just get past the first zone

Developer

Yeah, actually it turned out much harder than we wanted it to. We're gonna release an update post jam, maybe you have more success in that version :).
Anyways, thanks for playing!

Submitted(+1)

Hard to control.

Developer(+1)

Yeah, actually the controls ended up not how we wanted, but we plan on having a post jam update.
Thanks for playing tho!

Submitted (1 edit) (+1)

I really wanted to like this game, because its art and concept are both so charming. While I did make it to the end, I only did so because I assumed that the game would be short. Because I like the concept so much, I'm gonna write a bit of feedback.

Points of improvement:

  • Walljumping consistently fails to do what you want it to. Consider adding coyote time or some other fix to stop me from constantly falling down
  • Having to crouch to get the rocket isn't intuitive, as there isn't any real platform to stand on beforehand. When you have to replay the entire level every time you fail, not being able to get upgrades because of the lack of a ledge is frustrating.
  • A countdown on a dash is unusual. So does an omnidirectional dash (I did not notice it was omnidirectional at first). Keep in mind how players will expect certain mechanics to work as you design them.
  • Give me the option quickly restart my run so I don't have to wait that long.

The good:

  • The level design having multiple paths for when you unlock new upgrades is satisfying to discover and it adds to the feeling that you're progressing.
  • I like how simple the game is. It has a clear vision, and it doesn't try to be more than it is.
  • The narrative is surprisingly fun, even though it doesn't play a big role in the game. You immediately kinda know what's up, which is enough to get you to want to see more.

Overall, definitely good work on the game 👌

Developer(+1)

Hey!
Thanks so much for the detailed feedback!
Regarding your points:

  • Walljumping:  this was something that we knew was gonna suck :D. I couldn't actually finish it the way I wanted it to behave, so we're definitely going to change it in the update
  • Rocket pickup: that is not the intended way to pick up the rocket upgrade, but I actually find it super cool that you found a way to do it with crouching, so kudos on that! (Also it is intended for it not to be very intuitive how to get to it)
  • Dash cd: This was a conscious design choice, since without a cd you could just abuse it and use it constantly, but having the ability to use it more than once in a run opens up a lot of possibilities with the level design
  • Omnidirectional Dash: This was also a decision, although maybe less conscious. That's how I implemented the dashing from the get go and we just loved the way it felt, also it creates more level design possibilities. You are completely right though on it not being very intuitive, so we're probably going to add some kind of hint, introduction that makes this more clear.
  • Restart option: Honestly, to me this feels like the most important feature that's missing, so thanks for pointing it out. I completely understand your frustrations during the runs and this as well is definitely going to be included in the update!

I'll make sure to let you know, when the updated version is out, so maybe you can have a better experience.

Thanks for playing!

Submitted(+1)

Looking forward to playing the updated version then :))

Submitted(+1)

Controls took a little getting used to, but I liked the idea of perfecting a platforming challenge. Kind of felt like speed running!

Developer

Thanks for playing!
Yes the original idea was a speed running-ish platformer. 

Submitted(+1)

Very hard controls but great game!

I wish it wouldn't cancel your dash if you are holding a wall

Developer

Thanks for the feedback, actually there's going to be an update after the jam in which we plan to fix a lot of the common character control issues.
Anyways thanks for playing!

Submitted(+1)

Great game! Had some issues at the start with the controls, but this is a great submission. Made me rage whenever I couldn't get up a wall :)

Developer

Glad you've enjoyed it and thanks for playing! :)

Submitted(+1)

I absolutely suck at platforming (especially under pressure) but this was cool! Almost got to the dash

Developer

thanks for playing!

Submitted(+1)

Had a hard time getting the rocket!

very fun idea though with the abilities you gain making you play the level differently

also liked the little intro cutscene :D

Great job!

Developer

Yeah, actually it turned out much harder than we planned. The winning cutscene is even better ;)
Thanks for playing!

Submitted(+1)

Couldn't quite make it to the top. Got the boots and dash. Great character animations.

Developer

Thanks for playing!

Submitted(+1)

This is a cool concept. I feel this would be an instant classic if it had some coyote time for jumping and wall jumping, and some input buffering for jumping just before you land. without it the wall jump was really troubling me

Developer(+1)

Thanks for the suggestions, after the jam, we plan on releasing an updated version with some modifications in the player movement!
Also thanks for playing! :)

Submitted(+1)

Very challenging, loved the concept but the wall jump did make it a bit finicky.

Developer

thanks for playing!  The wall jump is indeed not the best :D

Submitted(+1)

Waaaaay to difficult for me, but I can see how people with a love for challenging platformers in the realms of Celeste will enjoy this! I really like the concept as well, very nice spin on the theme of the jam! 

Developer(+1)

thanks for playing with it! 

Submitted(+1)

It looks quite cool once you pull it off; but until then it is quite challenging : )

Cool submission, cheers <3

Developer

thanks for playing!

Submitted (1 edit) (+1)

Managed to get to the top. It's a fun game and I like the time trial aspect but the wall jump feels very unintuitive for me so it was hard to learn it. For example, I tried to go the opposite way and jump to go off the wall but going the opposite way ends up cancelling the jump. 

Developer

Yeah the wall jump didn't turn out exectly the way we wanted, nonetheless congrats on completing the game, and thanks for playing! :

Submitted(+1)

I found it very interesting and challenging, a bit hard to get used to control the wall jump with the boots. But it kept me really interested in playing till reaching the end, for sure i will be back to play again. I liked the concept of the timeloop

Developer

Yeah actually the wall jump was a tricky part. I've had quite some trouble in trying to make it work. I've managed to fix a few bugs regarding that, but as you experienced, not all of them :D.

 Thanks for playing!

Submitted(+1)

A bit challenging, the game feel is great, nice take on the theme of the jam.

Developer(+1)

Thanks for playing! We didn't have enough time for proper level design, so it is indeed quite hard to complete :

Submitted(+1)

Very cool concept and creative use of the loop theme!

Developer

thanks for playing! :)

Viewing comments 20 to 1 of 29 · Previous page · First page